Draw broken objects as fragments, plane tiles for fences and walls, tileset publishing; mod documentation
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@@ -3,7 +3,7 @@
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"name": "RPG World",
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"version": "1.0.0",
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"author": "ct",
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"description": "Top-down tile world in the spirit of RPG Maker on top of the 2D engine mods: maps of square tiles in three layers (back, main, front) with a collision layer, walking on the grid with WASD or the arrows, events that talk, teleport or start battles with the action key E/F or on touch, random encounters. A map is a logical scene, so entry scenarios, ambience, saving and the dialog box work on maps unchanged; battles run on the turn-based platform with the game's battle core and return to the same cell. Scenario actions: rpg.battle, rpg.teleport.",
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"description": "A walkable tile world in the spirit of RPG Maker: grid movement with WASD, events on E/F, teleports, random encounters; a map is an ordinary scene of the game.",
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"category": "gameplay",
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"sources": [
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"src/**/*.cs"
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@@ -11,8 +11,26 @@
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"test_sources": [
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"tests/*.cs"
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],
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"depends": ["shell2d_base>=1", "ui_base>=1", "time_base>=1", "dialog_base>=1", "turn_battle_base>=2"],
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"depends": [
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"shell2d_base>=1",
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"ui_base>=1",
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"time_base>=1",
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"dialog_base>=1",
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"turn_battle_base>=2",
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"tile_render_base>=1"
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],
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"test_suites": [
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{"id": "walk", "activate": ["--itest=rpg_walk"]}
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{
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"id": "walk",
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"activate": [
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"--itest=rpg_walk"
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]
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},
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{
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"id": "render",
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"activate": [
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"--itest=tile_render"
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]
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}
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]
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}
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