Draw broken objects as fragments, plane tiles for fences and walls, tileset publishing; mod documentation

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cthangover committed 2026-10-29 09:26:10 +01:00
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namespace Cthangover.Mods.Rpg
{
using System.Collections.Generic;
/// <summary>
/// An exact legacy tile pattern describing one whole image. Matching never changes
/// collision or event coordinates; partial patterns remain ordinary cells.
/// </summary>
public class RpgVisualGroup
{
public string Id { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int[] Pattern { get; set; }
public float AnchorX { get; set; }
public float AnchorY { get; set; }
/// <summary>Optional same-atlas architectural planes, instead of an upright whole image.</summary>
public List<RpgVisualPlane> IsoPlanes { get; set; }
}
}