Draw broken objects as fragments, plane tiles for fences and walls, tileset publishing; mod documentation
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namespace Cthangover.Mods.Rpg
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{
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using System.Collections.Generic;
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/// <summary>
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/// An exact legacy tile pattern describing one whole image. Matching never changes
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/// collision or event coordinates; partial patterns remain ordinary cells.
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/// </summary>
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public class RpgVisualGroup
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{
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public string Id { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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public int[] Pattern { get; set; }
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public float AnchorX { get; set; }
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public float AnchorY { get; set; }
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/// <summary>Optional same-atlas architectural planes, instead of an upright whole image.</summary>
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public List<RpgVisualPlane> IsoPlanes { get; set; }
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}
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}
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