Event pages and NPC move routes on RPG maps; rpg action schemas; walk test passes the RPG Plus prologue
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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using System.Collections.Generic;
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namespace Cthangover.Mods.Rpg
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{
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/// <summary>
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/// Autonomous movement of an event (RPG Maker's "move route" / "autonomous movement"):
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/// <c>"Route": { "Steps": ["left", "left", "wait", "right", "right"], "Every": 0.8 }</c>.
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/// Steps: <c>up</c>, <c>down</c>, <c>left</c>, <c>right</c>, <c>random</c> (a random
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/// direction), <c>toward</c> / <c>away</c> (relative to the player), <c>wait</c>, and
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/// <c>face_up</c> … <c>face_right</c> (turn without moving). A step into a blocked cell is
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/// skipped (the event turns that way). The route pauses while a dialog runs or the player
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/// cannot walk; positions are not saved, so an event starts from its cell on every visit.
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/// </summary>
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public class RpgMoveRoute
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{
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/// <summary>The steps, repeated from the start when <see cref="Repeat"/> is set.</summary>
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public List<string> Steps { get; set; } = new();
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/// <summary>Seconds between steps.</summary>
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public double Every { get; set; } = 1.0;
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/// <summary>Whether the route starts over after the last step.</summary>
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public bool Repeat { get; set; } = true;
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}
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}
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