Map events apart from the map: map_events/<map>/*.json of any mod merged by id (RpgMapEventResolver, RpgMapEventMerge); item Icon look for events; rpg_walk checks a pickup across leaving the map and loading a save
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{
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"name": "RPG Walk Test",
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"description": "Integration test of the rpg mod on the rpg_demo game: real WASD/E key events walk the hero, collide, read a sign, turn an NPC, go through a door teleport, flip events by a story flag, fight a battle that returns to the same cell with the win flag set. Activated by --itest=rpg_walk with --game=rpg_demo --new; --shots=<dir> saves screenshots (windowed runs only).",
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"description": "Integration test of the rpg mod on the rpg_demo game: real WASD/E key events walk the hero, collide, read a sign, turn an NPC, go through a door teleport, flip events by a story flag, fight a battle that returns to the same cell with the win flag set. A pickup the suite adds to the village through its own map_events file is picked up and must stay gone after leaving the map and coming back, and after a save is loaded. Activated by --itest=rpg_walk with --game=rpg_demo --new; --shots=<dir> saves screenshots (windowed runs only).",
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"sources": [
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"src/*.cs"
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],
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