Map events apart from the map: map_events/<map>/*.json of any mod merged by id (RpgMapEventResolver, RpgMapEventMerge); item Icon look for events; rpg_walk checks a pickup across leaving the map and loading a save
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{
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"Events": [
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{
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"Id": "rpg_walk_mushroom",
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"X": 18,
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"Y": 14,
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"Icon": "rpg_demo/forest_mushroom",
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"Trigger": "Touch",
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"Solid": false,
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"Commands": [
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"ptext \"Found: a mushroom\"",
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"action item.add id=rpg_demo/mushroom count=1",
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"flag rpg_village_rpg_walk_mushroom_taken 1",
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"end"
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],
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"Condition": "rpg_village_rpg_walk_mushroom_taken != 1"
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}
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]
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}
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