7b28c1bb0a
Draw broken objects as fragments, plane tiles for fences and walls, tileset publishing; mod documentation
master
cthangover2026-10-29 09:26:10 +01:00
e153dc9b15
Add woodland atmosphere, interaction cues and scene restoration
cthangover2026-10-27 01:07:31 +01:00
88ab26dcec
Map lighting by the time of day, lit tiles and events; A2 autotiles
cthangover2026-10-24 12:56:08 +02:00
0027c8ded0
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
cthangoverandClaude Opus 5.52026-10-24 11:29:18 +02:00
afc49a16e0
Event pages and NPC move routes on RPG maps; rpg action schemas; walk test passes the RPG Plus prologue
cthangoverandClaude Opus 5.52026-10-24 10:01:10 +02:00
e1b733ea01
Localization in es, zh, ja, ko, vi; IsSolid is not written into event files
cthangover2026-10-23 20:54:47 +02:00
c4d6adf8fb
Map events apart from the map: map_events/<map>/*.json of any mod merged by id (RpgMapEventResolver, RpgMapEventMerge); item Icon look for events; rpg_walk checks a pickup across leaving the map and loading a save
cthangover2026-10-23 19:09:37 +02:00
281b722667
Test screenshots through ViewportCapture: sRGB instead of the dark linear HDR frame
v1.0.0
cthangover2026-10-23 09:03:56 +02:00
10214416ad
rpg_walk: skip the battle shot while a scene transition is running
cthangover2026-10-23 09:29:42 +03:00