namespace Cthangover.Mods.Rpg.Tests
{
using System.Collections.Generic;
using Cthangover.Core.Mods.Testing;
///
/// Map layers are hand-edited text: parsing must be forgiving and give a
/// grid of exactly the declared size, and writing must read back the same.
///
public class RpgMapGridTests
{
[ModTest("grid/parse_reads_rows_and_collision")]
static void ParseReadsRowsAndCollision(ModTestContext ctx)
{
var map = new RpgMap
{
Width = 3,
Height = 2,
Layers = new RpgMapLayers
{
Back = new List { "0 1 2", "3 . 5" },
Main = new List { ". 8" },
Front = new List(),
},
Collision = new List { "#o.", ".x" },
};
var grid = RpgMapGrid.Parse(map);
ModAssert.Equal(1, grid.GetTile(RpgLayer.Back, 1, 0), "back (1,0)");
ModAssert.Equal(-1, grid.GetTile(RpgLayer.Back, 1, 1), "a dot is empty");
ModAssert.Equal(8, grid.GetTile(RpgLayer.Main, 1, 0), "main (1,0)");
ModAssert.Equal(-1, grid.GetTile(RpgLayer.Main, 2, 1), "a missing row is empty");
ModAssert.Equal("#", grid.GetCollision(0, 0).ToString(), "block code");
ModAssert.Equal("o", grid.GetCollision(1, 0).ToString(), "open code");
ModAssert.Equal(".", grid.GetCollision(1, 1).ToString(), "an unknown code is auto");
ModAssert.Equal("#", grid.GetCollision(5, 5).ToString(), "outside the map is blocked");
}
[ModTest("grid/parse_is_forgiving")]
static void ParseIsForgiving(ModTestContext ctx)
{
var map = new RpgMap
{
Width = 2,
Height = 1,
Layers = new RpgMapLayers { Back = new List { "7 abc 9 9" } },
};
var grid = RpgMapGrid.Parse(map);
ModAssert.Equal(2, grid.Width, "width stays declared");
ModAssert.Equal(7, grid.GetTile(RpgLayer.Back, 0, 0), "first cell");
ModAssert.Equal(-1, grid.GetTile(RpgLayer.Back, 1, 0), "an unreadable token is empty");
ModAssert.Equal(-1, grid.GetTile(RpgLayer.Back, 2, 0), "extra cells are cut off");
}
[ModTest("grid/write_reads_back")]
static void WriteReadsBack(ModTestContext ctx)
{
var grid = new RpgMapGrid(3, 2);
grid.SetTile(RpgLayer.Back, 0, 0, 12);
grid.SetTile(RpgLayer.Main, 2, 1, 3);
grid.SetTile(RpgLayer.Front, 1, 0, 0);
grid.SetCollision(1, 1, RpgCollision.Block);
var map = new RpgMap();
grid.WriteTo(map);
var back = RpgMapGrid.Parse(map);
ModAssert.Equal(3, map.Width, "width written");
ModAssert.Equal(2, map.Height, "height written");
ModAssert.Equal("12 . .", map.Layers.Back[0], "indices are aligned to one width");
ModAssert.Equal(12, back.GetTile(RpgLayer.Back, 0, 0), "back");
ModAssert.Equal(3, back.GetTile(RpgLayer.Main, 2, 1), "main");
ModAssert.Equal(0, back.GetTile(RpgLayer.Front, 1, 0), "front tile 0 is not empty");
ModAssert.Equal("#", back.GetCollision(1, 1).ToString(), "collision");
}
[ModTest("grid/all_auto_collision_writes_no_rows")]
static void AllAutoCollisionWritesNoRows(ModTestContext ctx)
{
var map = new RpgMap();
new RpgMapGrid(4, 4).WriteTo(map);
ModAssert.Equal(0, map.Collision.Count, "no collision rows");
ModAssert.Equal(4, map.Layers.Main.Count, "layer rows are always written");
}
[ModTest("grid/resize_keeps_top_left")]
static void ResizeKeepsTopLeft(ModTestContext ctx)
{
var grid = new RpgMapGrid(2, 2);
grid.SetTile(RpgLayer.Back, 1, 1, 5);
grid.SetCollision(0, 1, RpgCollision.Open);
grid.Resize(4, 1);
ModAssert.Equal(4, grid.Width, "new width");
ModAssert.Equal(1, grid.Height, "new height");
ModAssert.Equal(-1, grid.GetTile(RpgLayer.Back, 1, 1), "a cut row is gone");
ModAssert.Equal(-1, grid.GetTile(RpgLayer.Back, 3, 0), "new cells are empty");
grid.Resize(2, 2);
ModAssert.Equal(".", grid.GetCollision(0, 1).ToString(), "a row cut once does not come back");
}
[ModTest("grid/clone_is_independent")]
static void CloneIsIndependent(ModTestContext ctx)
{
var grid = new RpgMapGrid(2, 2);
grid.SetTile(RpgLayer.Main, 0, 0, 4);
var copy = grid.Clone();
copy.SetTile(RpgLayer.Main, 0, 0, 9);
copy.SetCollision(1, 1, RpgCollision.Block);
ModAssert.Equal(4, grid.GetTile(RpgLayer.Main, 0, 0), "original tile");
ModAssert.Equal(".", grid.GetCollision(1, 1).ToString(), "original collision");
}
}
}