namespace Cthangover.Mods.Rpg.Tests { using System.Text.Json; using Cthangover.Core.Mods.Testing; using Cthangover.Core.Settings; /// The saved position and the map file format survive a JSON round trip. public class RpgStateTests { [ModTest("state/save_and_load_round_trip")] static void SaveAndLoadRoundTrip(ModTestContext ctx) { var state = RpgState.Instance; var before = state.Data; try { state.Place("rpg_forest", 4, 7, RpgDirection.Left); var slot = new ModSlot(); var saveable = new RpgSaveable(); saveable.OnSave(slot); var json = JsonSerializer.Serialize(slot); var restored = JsonSerializer.Deserialize(json); state.Reset(); ModAssert.True(saveable.OnLoad(restored, out var error), error); ModAssert.Equal("rpg_forest", state.Data.Map, "map"); ModAssert.Equal(4, state.Data.X, "x"); ModAssert.Equal(7, state.Data.Y, "y"); ModAssert.Equal("Left", state.Data.Dir.ToString(), "facing"); } finally { state.Data = before; } } [ModTest("state/load_without_data_goes_to_spawn")] static void LoadWithoutDataGoesToSpawn(ModTestContext ctx) { var state = RpgState.Instance; var before = state.Data; try { state.Place("rpg_forest", 1, 1, RpgDirection.Up); ModAssert.True(new RpgSaveable().OnLoad(new ModSlot(), out _), "an empty slot is accepted"); ModAssert.Null(state.Data.Map, "no map: the next entry uses the spawn"); } finally { state.Data = before; } } [ModTest("state/map_file_round_trip")] static void MapFileRoundTrip(ModTestContext ctx) { var json = @"{""Id"":""m"",""Tileset"":""village"",""Width"":2,""Height"":1, ""Spawn"":{""X"":1,""Y"":0,""Dir"":""left""}, ""Encounters"":{""Steps"":20,""Groups"":[""slime""]}}"; var map = JsonSerializer.Deserialize(json, Cthangover.Core.Utils.JsonOptionsProvider.ReadOptions); var again = JsonSerializer.Deserialize(JsonSerializer.Serialize(map), Cthangover.Core.Utils.JsonOptionsProvider.ReadOptions); ModAssert.Equal("m", again.ID, "id"); ModAssert.Equal("Left", again.Spawn.Dir.ToString(), "spawn facing, read in any case"); ModAssert.Equal(20, again.Encounters.Steps, "encounter steps"); ModAssert.Equal("slime", again.Encounters.Groups[0], "encounter group"); ModAssert.Equal(2, again.Zoom, "zoom default"); } [ModTest("state/event_file_round_trip")] static void EventFileRoundTrip(ModTestContext ctx) { var json = @"{""Events"":[ {""Id"":""door"",""X"":0,""Y"":0,""Trigger"":""touch"",""Teleport"":{""Map"":""x"",""X"":3,""Y"":4,""Dir"":""Up""}}, {""Id"":""herb"",""X"":2,""Y"":1,""Icon"":""rpg_demo/forest_mushroom"",""Commands"":[""end""],""Condition"":""herb != 1""}]}"; var file = JsonSerializer.Deserialize(json, Cthangover.Core.Utils.JsonOptionsProvider.ReadOptions); file.Events[0].ModId = "some_mod"; var text = JsonSerializer.Serialize(file); var again = JsonSerializer.Deserialize(text, Cthangover.Core.Utils.JsonOptionsProvider.ReadOptions); ModAssert.Equal(2, again.Events.Count, "both events"); ModAssert.Equal("Touch", again.Events[0].Trigger.ToString(), "trigger"); ModAssert.Equal("x", again.Events[0].Teleport.Map, "teleport map"); ModAssert.Equal(4, again.Events[0].Teleport.Y, "teleport y"); ModAssert.False(again.Events[0].IsSolid, "an invisible event does not block"); ModAssert.Equal("rpg_demo/forest_mushroom", again.Events[1].Icon, "icon"); ModAssert.True(again.Events[1].IsSolid, "an icon is drawn, so it blocks unless told otherwise"); ModAssert.Equal("herb != 1", again.Events[1].Condition, "condition"); ModAssert.Equal("end", again.Events[1].Commands[0], "commands"); ModAssert.False(text.Contains("some_mod"), "where an event came from is not written"); } [ModTest("state/event_merge_adds_and_replaces")] static void EventMergeAddsAndReplaces(ModTestContext ctx) { var merge = new RpgMapEventMerge(); merge.Add("village", "base_game", "map_events/village/events.json", new[] { new RpgMapEvent { Id = "elder", X = 1, Y = 1 }, new RpgMapEvent { Id = "sign", X = 2, Y = 1 }, new RpgMapEvent { Id = " " } }); var replaced = merge.Add("VILLAGE", "quest_mod", "map_events/village/quest.json", new[] { new RpgMapEvent { Id = "Elder", X = 5, Y = 5 }, new RpgMapEvent { Id = "quest_giver", X = 3, Y = 3 } }); merge.Add("forest", "quest_mod", "map_events/forest/a.json", null); var village = merge.Maps["village"]; ModAssert.Equal(3, village.Count, "an event without an id is skipped, a new id is added"); ModAssert.Equal(1, replaced.Count, "one replacement reported"); ModAssert.Equal("Elder", replaced[0], "the replacing id"); ModAssert.Equal(5, village[0].X, "the later mod's event replaces in place (any case)"); ModAssert.Equal("quest_mod", village[0].ModId, "the replacement remembers its mod"); ModAssert.Equal("sign", village[1].Id, "the others keep their order"); ModAssert.Equal("base_game", village[1].ModId, "and their mod"); ModAssert.Equal("map_events/village/quest.json", village[2].File, "an added event remembers its file"); ModAssert.Equal(0, merge.Maps["forest"].Count, "a file without events adds nothing"); } } }