Maps of square tiles in three layers plus a collision layer, mounted over the 2D shell when their scene is entered. WASD walking, E/F action events, touch teleports, story-flag conditions, random encounters, rpg.battle and rpg.teleport actions, position saving. Integration suite rpg_walk.
9 lines
372 B
Plaintext
9 lines
372 B
Plaintext
[gd_scene load_steps=3 format=3]
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[ext_resource type="PackedScene" path="res://mods/shell2d_base/scenes/ui/base_scene.tscn" id="1_target"]
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[ext_resource type="PackedScene" path="res://scenes/ui/rpg_world_host.tscn" id="2_world"]
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[node name="BaseScene" instance=ExtResource("1_target")]
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[node name="RpgWorldHost" parent="Scene" index="2" instance=ExtResource("2_world")]
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