Files
mod_rpg/tests/RpgStateTests.cs
T

130 lines
6.5 KiB
C#

namespace Cthangover.Mods.Rpg.Tests
{
using System.Text.Json;
using Cthangover.Core.Mods.Testing;
using Cthangover.Core.Settings;
/// <summary>The saved position and the map file format survive a JSON round trip.</summary>
public class RpgStateTests
{
[ModTest("state/save_and_load_round_trip")]
static void SaveAndLoadRoundTrip(ModTestContext ctx)
{
var state = RpgState.Instance;
var before = state.Data;
try
{
state.Place("rpg_forest", 4, 7, RpgDirection.Left);
var slot = new ModSlot();
var saveable = new RpgSaveable();
saveable.OnSave(slot);
var json = JsonSerializer.Serialize(slot);
var restored = JsonSerializer.Deserialize<ModSlot>(json);
state.Reset();
ModAssert.True(saveable.OnLoad(restored, out var error), error);
ModAssert.Equal("rpg_forest", state.Data.Map, "map");
ModAssert.Equal(4, state.Data.X, "x");
ModAssert.Equal(7, state.Data.Y, "y");
ModAssert.Equal("Left", state.Data.Dir.ToString(), "facing");
}
finally
{
state.Data = before;
}
}
[ModTest("state/load_without_data_goes_to_spawn")]
static void LoadWithoutDataGoesToSpawn(ModTestContext ctx)
{
var state = RpgState.Instance;
var before = state.Data;
try
{
state.Place("rpg_forest", 1, 1, RpgDirection.Up);
ModAssert.True(new RpgSaveable().OnLoad(new ModSlot(), out _), "an empty slot is accepted");
ModAssert.Null(state.Data.Map, "no map: the next entry uses the spawn");
}
finally
{
state.Data = before;
}
}
[ModTest("state/map_file_round_trip")]
static void MapFileRoundTrip(ModTestContext ctx)
{
var json = @"{""Id"":""m"",""Tileset"":""village"",""Width"":2,""Height"":1,
""Spawn"":{""X"":1,""Y"":0,""Dir"":""left""},
""Atmosphere"":""woodland"",""Ambient"":""#c5d6b0"",
""Encounters"":{""Steps"":20,""Groups"":[""slime""]}}";
var map = JsonSerializer.Deserialize<RpgMap>(json, Cthangover.Core.Utils.JsonOptionsProvider.ReadOptions);
var again = JsonSerializer.Deserialize<RpgMap>(JsonSerializer.Serialize(map), Cthangover.Core.Utils.JsonOptionsProvider.ReadOptions);
ModAssert.Equal("m", again.ID, "id");
ModAssert.Equal("woodland", again.Atmosphere, "atmosphere survives saves and editor snapshots");
ModAssert.Equal("#c5d6b0", again.Ambient, "fixed ambient retained");
ModAssert.Equal("Left", again.Spawn.Dir.ToString(), "spawn facing, read in any case");
ModAssert.Equal(20, again.Encounters.Steps, "encounter steps");
ModAssert.Equal("slime", again.Encounters.Groups[0], "encounter group");
ModAssert.Equal(2, again.Zoom, "zoom default");
}
[ModTest("state/event_file_round_trip")]
static void EventFileRoundTrip(ModTestContext ctx)
{
var json = @"{""Events"":[
{""Id"":""door"",""X"":0,""Y"":0,""Trigger"":""touch"",""Teleport"":{""Map"":""x"",""X"":3,""Y"":4,""Dir"":""Up""}},
{""Id"":""herb"",""X"":2,""Y"":1,""Icon"":""rpg_demo/forest_mushroom"",""Commands"":[""end""],""Condition"":""herb != 1""}]}";
var file = JsonSerializer.Deserialize<RpgMapEventFile>(json, Cthangover.Core.Utils.JsonOptionsProvider.ReadOptions);
file.Events[0].ModId = "some_mod";
var text = JsonSerializer.Serialize(file);
var again = JsonSerializer.Deserialize<RpgMapEventFile>(text, Cthangover.Core.Utils.JsonOptionsProvider.ReadOptions);
ModAssert.Equal(2, again.Events.Count, "both events");
ModAssert.Equal("Touch", again.Events[0].Trigger.ToString(), "trigger");
ModAssert.Equal("x", again.Events[0].Teleport.Map, "teleport map");
ModAssert.Equal(4, again.Events[0].Teleport.Y, "teleport y");
ModAssert.False(again.Events[0].IsSolid, "an invisible event does not block");
ModAssert.Equal("rpg_demo/forest_mushroom", again.Events[1].Icon, "icon");
ModAssert.True(again.Events[1].IsSolid, "an icon is drawn, so it blocks unless told otherwise");
ModAssert.Equal("herb != 1", again.Events[1].Condition, "condition");
ModAssert.Equal("end", again.Events[1].Commands[0], "commands");
ModAssert.False(text.Contains("some_mod"), "where an event came from is not written");
ModAssert.False(text.Contains("IsSolid"), "the computed solidity is not written");
}
[ModTest("state/event_merge_adds_and_replaces")]
static void EventMergeAddsAndReplaces(ModTestContext ctx)
{
var merge = new RpgMapEventMerge();
merge.Add("village", "base_game", "map_events/village/events.json", new[]
{
new RpgMapEvent { Id = "elder", X = 1, Y = 1 },
new RpgMapEvent { Id = "sign", X = 2, Y = 1 },
new RpgMapEvent { Id = " " }
});
var replaced = merge.Add("VILLAGE", "quest_mod", "map_events/village/quest.json", new[]
{
new RpgMapEvent { Id = "Elder", X = 5, Y = 5 },
new RpgMapEvent { Id = "quest_giver", X = 3, Y = 3 }
});
merge.Add("forest", "quest_mod", "map_events/forest/a.json", null);
var village = merge.Maps["village"];
ModAssert.Equal(3, village.Count, "an event without an id is skipped, a new id is added");
ModAssert.Equal(1, replaced.Count, "one replacement reported");
ModAssert.Equal("Elder", replaced[0], "the replacing id");
ModAssert.Equal(5, village[0].X, "the later mod's event replaces in place (any case)");
ModAssert.Equal("quest_mod", village[0].ModId, "the replacement remembers its mod");
ModAssert.Equal("sign", village[1].Id, "the others keep their order");
ModAssert.Equal("base_game", village[1].ModId, "and their mod");
ModAssert.Equal("map_events/village/quest.json", village[2].File, "an added event remembers its file");
ModAssert.Equal(0, merge.Maps["forest"].Count, "a file without events adds nothing");
}
}
}