Demo maps split: tiles stay in maps/, events moved to map_events/<map>/events.json
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{
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"Events": [
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{
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"Id": "exit",
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"X": 6,
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"Y": 9,
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"Trigger": "Touch",
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"Teleport": {
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"Map": "rpg_village",
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"X": 6,
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"Y": 7,
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"Dir": "Down"
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}
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},
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{
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"Id": "elder_quest",
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"X": 6,
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"Y": 3,
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"Sprite": "village/elder",
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"Dir": "Down",
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"Scenario": "rpg_demo/events/elder_quest",
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"Condition": "rpg_wolf_dead != 1"
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},
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{
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"Id": "elder_thanks",
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"X": 6,
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"Y": 3,
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"Sprite": "village/elder",
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"Dir": "Down",
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"Scenario": "rpg_demo/events/elder_thanks",
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"Condition": "rpg_wolf_dead == 1"
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},
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{
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"Id": "chest",
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"X": 9,
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"Y": 7,
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"Tile": 14,
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"Scenario": "rpg_demo/events/house_chest",
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"Condition": "rpg_house_chest != 1"
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},
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{
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"Id": "chest_open",
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"X": 9,
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"Y": 7,
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"Tile": 15,
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"Scenario": "rpg_demo/events/chest_empty",
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"Condition": "rpg_house_chest == 1"
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}
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]
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}
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