Demo maps split: tiles stay in maps/, events moved to map_events/<map>/events.json

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cthangover committed 2026-10-23 19:09:38 +02:00
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commit 3863df0a38
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{
"Events": [
{
"Id": "exit",
"X": 6,
"Y": 9,
"Trigger": "Touch",
"Teleport": {
"Map": "rpg_village",
"X": 6,
"Y": 7,
"Dir": "Down"
}
},
{
"Id": "elder_quest",
"X": 6,
"Y": 3,
"Sprite": "village/elder",
"Dir": "Down",
"Scenario": "rpg_demo/events/elder_quest",
"Condition": "rpg_wolf_dead != 1"
},
{
"Id": "elder_thanks",
"X": 6,
"Y": 3,
"Sprite": "village/elder",
"Dir": "Down",
"Scenario": "rpg_demo/events/elder_thanks",
"Condition": "rpg_wolf_dead == 1"
},
{
"Id": "chest",
"X": 9,
"Y": 7,
"Tile": 14,
"Scenario": "rpg_demo/events/house_chest",
"Condition": "rpg_house_chest != 1"
},
{
"Id": "chest_open",
"X": 9,
"Y": 7,
"Tile": 15,
"Scenario": "rpg_demo/events/chest_empty",
"Condition": "rpg_house_chest == 1"
}
]
}