Gathering in the forest, edible mushrooms, the village merchant's shop; mod cover
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@@ -6,3 +6,12 @@ rpg_demo/map/forest = Grey Forest
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rpg_demo/character/hero = Hero
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rpg_demo/character/slime = Slime
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rpg_demo/character/wolf = Wolf
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rpg_demo/item/branches/name = Brushwood
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rpg_demo/item/branches/desc = Dry branches from the Grey Forest. Junk, but the merchant pays a coin per armful.
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rpg_demo/item/stones/name = Stones
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rpg_demo/item/stones/desc = Smooth forest stones. For some reason the merchant buys them at two coins each.
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rpg_demo/item/mushroom/name = Forest mushroom
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rpg_demo/item/mushroom/desc = An edible mushroom. Restores 5 health.
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rpg_demo/item/elixir/name = Elixir
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rpg_demo/item/elixir/desc = A red healing elixir from the village shop. Restores 20 health.
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rpg_demo/shop/village_merchant = Merchant's shop
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@@ -6,3 +6,12 @@ rpg_demo/map/forest = Серый лес
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rpg_demo/character/hero = Герой
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rpg_demo/character/slime = Слизень
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rpg_demo/character/wolf = Волк
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rpg_demo/item/branches/name = Хворост
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rpg_demo/item/branches/desc = Сухие ветки из Серого леса. Хлам, но торговец платит монету за охапку.
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rpg_demo/item/stones/name = Камни
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rpg_demo/item/stones/desc = Гладкие лесные камни. Торговец почему-то покупает их по две монеты.
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rpg_demo/item/mushroom/name = Лесной гриб
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rpg_demo/item/mushroom/desc = Съедобный гриб. Восстанавливает 5 ед. здоровья.
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rpg_demo/item/elixir/name = Эликсир
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rpg_demo/item/elixir/desc = Красный целебный эликсир из деревенской лавки. Восстанавливает 20 ед. здоровья.
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rpg_demo/shop/village_merchant = Лавка торговца
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@@ -4,9 +4,9 @@ rpg_demo/elder/quest_2 = "Go east, past the pond, along the path. Drive it off,
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rpg_demo/elder/thanks_1 = "The wolf is gone? Well, well. I did not believe in you, and you went and ruined it."
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rpg_demo/elder/thanks_2 = "Off you go. Now you may sleep till noon. Not a minute longer."
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rpg_demo/chest/forest = A chest in the forest. Inside: dried mushrooms and someone's lost hope. You take the mushrooms.
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rpg_demo/chest/house = In the chest: old socks and a note saying "Don't touch". Too late.
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rpg_demo/chest/house = In the chest: old socks and a note saying "Don't touch". Too late. Under the socks: three coins.
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rpg_demo/door/locked = Locked. Behind the door someone is trying very hard to pretend nobody is home.
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rpg_demo/merchant/line1 = "The shop is closed. Out of goods, out of conscience. Come back when they bring both."
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rpg_demo/merchant/line1 = "Oh, a customer! Elixirs, fresh, hardly any sediment. And bring me the junk from the forest, I take everything. Well, almost."
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rpg_demo/slime/line1 = A slime blocks the path and gurgles defiantly.
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rpg_demo/sign/village = "East: the Grey Forest. West: also a forest, but we don't go there."
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rpg_demo/villager/line1 = "They say there are slimes in the forest. Small ones, but it's insulting when they crawl into your boot."
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@@ -17,3 +17,6 @@ rpg_demo/forest/enter = The Grey Forest. It is quiet the way it is only quiet wh
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rpg_demo/intro/title = The Village by the Grey Forest
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rpg_demo/intro/line1 = Morning. The roosters went hoarse before dawn, and the elder has already sent the boy for you three times.
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rpg_demo/intro/controls = Walk with WASD or the arrows. Talk, open and read with E or F.
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rpg_demo/pickup/branches = An armful of dry brushwood. The merchant in the village will take it, he takes everything.
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rpg_demo/pickup/stones = A couple of smooth stones. Useless, which means they are for sale.
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rpg_demo/pickup/mushroom = A firm forest mushroom. Eat it and you will feel better.
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@@ -4,9 +4,9 @@ rpg_demo/elder/quest_2 = — Иди на восток, мимо пруда, по
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rpg_demo/elder/thanks_1 = — Волка нет? Ну надо же. Я в тебя не верил, а ты взял и всё испортил.
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rpg_demo/elder/thanks_2 = — Ступай. Теперь можешь спать до полудня. Не дольше.
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rpg_demo/chest/forest = Сундук в лесу. Внутри — сухие грибы и чья-то потерянная надежда. Грибы ты берёшь.
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rpg_demo/chest/house = В сундуке — старые носки и записка: «Не трогай». Поздно.
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rpg_demo/chest/house = В сундуке — старые носки и записка: «Не трогай». Поздно. Под носками — три монеты.
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rpg_demo/door/locked = Заперто. За дверью кто-то очень старательно делает вид, что его нет.
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rpg_demo/merchant/line1 = — Лавка закрыта. Товар закончился, совесть тоже. Приходи, когда привезут и то, и другое.
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rpg_demo/merchant/line1 = — О, покупатель! Эликсиры — свежие, почти без осадка. А хлам из леса — неси, всё возьму. Ну, почти всё.
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rpg_demo/slime/line1 = Слизень перегородил тропу и булькает с вызовом.
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rpg_demo/sign/village = «На восток — Серый лес. На запад — тоже лес, но мы туда не ходим».
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rpg_demo/villager/line1 = — Говорят, в лесу слизни. Мелкие, а обидно, когда в сапог заползают.
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@@ -17,3 +17,6 @@ rpg_demo/forest/enter = Серый лес. Здесь тихо так, как б
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rpg_demo/intro/title = Деревня у Серого леса
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rpg_demo/intro/line1 = Утро. Петухи охрипли ещё до рассвета, а староста уже трижды присылал за тобой мальчишку.
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rpg_demo/intro/controls = Ходить — WASD или стрелки. Говорить, открывать, читать — E или F.
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rpg_demo/pickup/branches = Охапка сухого хвороста. Торговцу в деревне сгодится — он всё берёт.
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rpg_demo/pickup/stones = Пара гладких камней. Бесполезных, а значит — на продажу.
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rpg_demo/pickup/mushroom = Крепкий лесной гриб. Съешь — и полегчает.
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