mod_rpg_demo_game_name = RPG Demo mod_rpg_demo_game_desc = A small tile-map adventure: a village, the elder's house and a wolf at the forest cave — data and scenarios only, a working example of a tile-map game. rpg_demo/map/village = Village by the Grey Forest rpg_demo/map/elder_house = Elder's house rpg_demo/map/forest = Grey Forest rpg_demo/character/hero = Hero rpg_demo/character/slime = Slime rpg_demo/character/wolf = Wolf rpg_demo/item/branches/name = Brushwood rpg_demo/item/branches/desc = Dry branches from the Grey Forest. Junk, but the merchant pays a coin per armful. rpg_demo/item/stones/name = Stones rpg_demo/item/stones/desc = Smooth forest stones. For some reason the merchant buys them at two coins each. rpg_demo/item/mushroom/name = Forest mushroom rpg_demo/item/mushroom/desc = An edible mushroom. Restores 5 health. rpg_demo/item/elixir/name = Elixir rpg_demo/item/elixir/desc = A red healing elixir from the village shop. Restores 20 health. rpg_demo/shop/village_merchant = Merchant's shop