{ "Events": [ { "Id": "door_elder", "X": 6, "Y": 6, "Tile": -1, "Dir": "Down", "Trigger": "Touch", "Teleport": { "Map": "rpg_elder_house", "X": 6, "Y": 8, "Dir": "Up" }, "IsSolid": false }, { "Id": "door_merchant", "X": 21, "Y": 6, "Tile": -1, "Dir": "Down", "Trigger": "Action", "Solid": true, "Scenario": "rpg_demo/events/locked_door", "IsSolid": true }, { "Id": "to_forest", "X": 31, "Y": 9, "Tile": -1, "Dir": "Down", "Trigger": "Touch", "Teleport": { "Map": "rpg_forest", "X": 1, "Y": 8, "Dir": "Right" }, "IsSolid": false }, { "Id": "sign", "X": 16, "Y": 11, "Tile": 13, "Dir": "Down", "Trigger": "Action", "Scenario": "rpg_demo/events/village_sign", "IsSolid": true }, { "Id": "villager", "X": 9, "Y": 10, "Sprite": "village/villager", "Tile": -1, "Dir": "Down", "Trigger": "Action", "Scenario": "rpg_demo/events/villager", "IsSolid": true }, { "Id": "merchant", "X": 22, "Y": 8, "Sprite": "village/merchant", "Tile": -1, "Dir": "Left", "Trigger": "Action", "Scenario": "rpg_demo/events/merchant", "IsSolid": true } ] }