Localization in es, zh, ja, ko, vi; map and events files end with a line break; no novel editor hub in docs
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@@ -3,7 +3,7 @@
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"name": "RPG Map Editor",
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"version": "1.0.0",
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"author": "ct",
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"description": "Editor of the rpg mod's tile maps (maps/*.json): paints the back, main and front tile layers and the collision layer with a pencil, an eraser and a flood fill from the tileset palette, places and edits map events (look, trigger, scenario, inline commands, teleport, condition), sets the map size, spawn and random encounters. Undo/redo, live update of the running world after saving, play from the spawn. Opens from the main menu tools, the novel editor hub and the in-game toolbar.",
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"description": "Editor of the rpg mod's tile maps (maps/*.json): paints the back, main and front tile layers and the collision layer with a pencil, an eraser and a flood fill from the tileset palette, places and edits map events (look, trigger, scenario, inline commands, teleport, condition), sets the map size, spawn and random encounters. Undo/redo, live update of the running world after saving, play from the spawn. Opens from the main menu tools and the in-game toolbar.",
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"category": "tools, editor",
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"sources": [
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"src/**/*.cs"
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