Map editor: wheel/MMB scrolling, characters and items tabs to place NPCs, enemies and pickups, events saved to map_events with other files and mods shown locked, LF output
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+26
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@@ -1,7 +1,7 @@
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mod_rpg_editor_name = RPG Map Editor
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mod_rpg_editor_desc = Editor of tile maps for the RPG world: three tile layers, the collision layer and map events, with undo and a live preview in the running game.
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tools/rpg_editor/title = RPG Map Editor
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tools/rpg_editor/hint = LMB — paint · RMB — erase · Alt+LMB — pick tile · events: click — select/drag, double-click — add, Del — delete · 1–5 layers · B/E/G brush · Ctrl+wheel zoom · Ctrl+Z/Y · Ctrl+S
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tools/rpg_editor/hint = LMB — paint · RMB — erase · Alt+LMB — pick tile · events: click — select/drag, double-click — add, Del — delete · 1–5 layers · B/E/G brush · wheel/Shift+wheel, MMB drag — scroll · Ctrl+wheel zoom · Ctrl+Z/Y · Ctrl+S
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tools/rpg_editor/layer_back = Back
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tools/rpg_editor/layer_main = Main
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tools/rpg_editor/layer_front = Front
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@@ -77,3 +77,28 @@ tools/rpg_editor/collision_auto = Auto — from the tiles
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tools/rpg_editor/problem_tileset = Map "{0}" has no tileset.
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tools/rpg_editor/problem_event_id = The event at {0} has no id.
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tools/rpg_editor/problem_event_duplicate = Two events share the id "{0}".
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tools/rpg_editor/tab_tiles = Tiles
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tools/rpg_editor/tab_characters = Characters
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tools/rpg_editor/character_search = Search by name or id
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tools/rpg_editor/place_npc = Place as NPC
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tools/rpg_editor/place_npc_tip = Put the character on the map as an event talking on E/F; write its lines in the scenario lines
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tools/rpg_editor/place_enemy = Place as enemy
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tools/rpg_editor/place_enemy_tip = Put the character on the map as an enemy: E/F starts a battle with it, it vanishes once beaten
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tools/rpg_editor/characters_hint = Pick a character, press a button and click a cell on the map (RMB cancels). The charset is found by the character's Charset field or by its portrait path.
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tools/rpg_editor/place_status = Click the cell to put “{0}” on (RMB cancels)
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tools/rpg_editor/place_cancelled = Placing the character cancelled
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tools/rpg_editor/placed_npc = “{0}” placed as an NPC: event {1}
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tools/rpg_editor/placed_enemy = “{0}” placed as an enemy: event {1}
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tools/rpg_editor/icon = Icon
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tools/rpg_editor/icon_tip = Picture in the items group (like an item's Sprite) when there is neither a charset nor a tile
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tools/rpg_editor/tab_items = Items
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tools/rpg_editor/item_search = Search by name or id
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tools/rpg_editor/items_hint = Pick an item, set the count, press "Place" and click a cell (RMB cancels). The player picks it up by stepping on the cell; then it is gone.
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tools/rpg_editor/item_count = Count
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tools/rpg_editor/item_count_tip = How many the player gets
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tools/rpg_editor/place_item = Place
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tools/rpg_editor/place_item_tip = Lay the item on the map: stepping on the cell picks it up
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tools/rpg_editor/item_found_line = Found: {0} ×{1}
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tools/rpg_editor/placed_item = “{0}” lies on the map: event {1}
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tools/rpg_editor/picker_no_look = No map picture found, a marker is shown
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tools/rpg_editor/problem_event_locked = Event id {0} is taken by an event of another file or mod — pick another one
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+27
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@@ -1,7 +1,7 @@
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mod_rpg_editor_name = Редактор RPG-карт
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mod_rpg_editor_desc = Редактор тайловых карт RPG-мира: три слоя тайлов, слой коллизий и события на карте, с отменой и живым предпросмотром в запущенной игре.
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tools/rpg_editor/title = Редактор RPG-карт
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tools/rpg_editor/hint = ЛКМ — рисовать · ПКМ — стирать · Alt+ЛКМ — взять тайл · события: клик — выбрать/тащить, двойной клик — добавить, Del — удалить · 1–5 слои · B/E/G кисть · Ctrl+колесо масштаб · Ctrl+Z/Y · Ctrl+S
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tools/rpg_editor/hint = ЛКМ — рисовать · ПКМ — стирать · Alt+ЛКМ — взять тайл · события: клик — выбрать/тащить, двойной клик — добавить, Del — удалить · 1–5 слои · B/E/G кисть · колесо/Shift+колесо, СКМ — прокрутка · Ctrl+колесо масштаб · Ctrl+Z/Y · Ctrl+S
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tools/rpg_editor/layer_back = Фон
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tools/rpg_editor/layer_main = Основной
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tools/rpg_editor/layer_front = Передний
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@@ -54,7 +54,7 @@ tools/rpg_editor/event_id = Id
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tools/rpg_editor/sprite = Чарсет
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tools/rpg_editor/sprite_tip = Путь к картинке в группе charsets: 3 кадра × 4 направления
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tools/rpg_editor/tile = Тайл
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tools/rpg_editor/tile_tip = Номер тайла, если чарсета нет; -1 — ничего
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tools/rpg_editor/tile_tip = Номер тайла, если чарсета нет; -1 — нет тайла
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tools/rpg_editor/trigger = Запуск
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tools/rpg_editor/trigger_action = Клавиша действия (E/F)
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tools/rpg_editor/trigger_touch = Шаг на клетку
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@@ -77,3 +77,28 @@ tools/rpg_editor/collision_auto = Авто — по тайлам
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tools/rpg_editor/problem_tileset = У карты «{0}» не выбран тайлсет.
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tools/rpg_editor/problem_event_id = У события в клетке {0} нет id.
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tools/rpg_editor/problem_event_duplicate = Два события с одинаковым id «{0}».
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tools/rpg_editor/tab_tiles = Тайлы
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tools/rpg_editor/tab_characters = Персонажи
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tools/rpg_editor/character_search = Поиск по имени или id
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tools/rpg_editor/place_npc = На карту: NPC
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tools/rpg_editor/place_npc_tip = Поставить персонажа как событие с разговором на E/F; реплики пишутся в «Строках сценария»
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tools/rpg_editor/place_enemy = На карту: враг
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tools/rpg_editor/place_enemy_tip = Поставить персонажа как врага: E/F начинает с ним бой, после победы он исчезает
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tools/rpg_editor/characters_hint = Выберите персонажа, нажмите кнопку и кликните клетку на карте (ПКМ — отмена). Чарсет ищется по полю Charset персонажа или по пути его портрета.
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tools/rpg_editor/place_status = Кликните клетку, куда поставить «{0}» (ПКМ — отмена)
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tools/rpg_editor/place_cancelled = Постановка персонажа отменена
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tools/rpg_editor/placed_npc = «{0}» поставлен как NPC: событие {1}
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tools/rpg_editor/placed_enemy = «{0}» поставлен как враг: событие {1}
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tools/rpg_editor/icon = Иконка
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tools/rpg_editor/icon_tip = Картинка из группы items (как Sprite предмета), если нет ни чарсета, ни тайла
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tools/rpg_editor/tab_items = Предметы
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tools/rpg_editor/item_search = Поиск по названию или id
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tools/rpg_editor/items_hint = Выберите предмет, задайте количество, нажмите «На карту» и кликните клетку (ПКМ — отмена). Игрок подбирает предмет, наступив на клетку; потом предмет исчезает.
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tools/rpg_editor/item_count = Количество
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tools/rpg_editor/item_count_tip = Сколько штук получит игрок
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tools/rpg_editor/place_item = На карту
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tools/rpg_editor/place_item_tip = Положить предмет на карту: шаг на клетку подбирает его
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tools/rpg_editor/item_found_line = Найдено: {0} ×{1}
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tools/rpg_editor/placed_item = «{0}» лежит на карте: событие {1}
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tools/rpg_editor/picker_no_look = Картинка для карты не найдена, будет маркер
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tools/rpg_editor/problem_event_locked = Id события {0} уже занят событием из другого файла или мода — выберите другой
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