Map editor: wheel/MMB scrolling, characters and items tabs to place NPCs, enemies and pickups, events saved to map_events with other files and mods shown locked, LF output
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@@ -1,7 +1,7 @@
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mod_rpg_editor_name = RPG Map Editor
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mod_rpg_editor_desc = Editor of tile maps for the RPG world: three tile layers, the collision layer and map events, with undo and a live preview in the running game.
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tools/rpg_editor/title = RPG Map Editor
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tools/rpg_editor/hint = LMB — paint · RMB — erase · Alt+LMB — pick tile · events: click — select/drag, double-click — add, Del — delete · 1–5 layers · B/E/G brush · Ctrl+wheel zoom · Ctrl+Z/Y · Ctrl+S
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tools/rpg_editor/hint = LMB — paint · RMB — erase · Alt+LMB — pick tile · events: click — select/drag, double-click — add, Del — delete · 1–5 layers · B/E/G brush · wheel/Shift+wheel, MMB drag — scroll · Ctrl+wheel zoom · Ctrl+Z/Y · Ctrl+S
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tools/rpg_editor/layer_back = Back
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tools/rpg_editor/layer_main = Main
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tools/rpg_editor/layer_front = Front
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@@ -77,3 +77,28 @@ tools/rpg_editor/collision_auto = Auto — from the tiles
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tools/rpg_editor/problem_tileset = Map "{0}" has no tileset.
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tools/rpg_editor/problem_event_id = The event at {0} has no id.
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tools/rpg_editor/problem_event_duplicate = Two events share the id "{0}".
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tools/rpg_editor/tab_tiles = Tiles
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tools/rpg_editor/tab_characters = Characters
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tools/rpg_editor/character_search = Search by name or id
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tools/rpg_editor/place_npc = Place as NPC
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tools/rpg_editor/place_npc_tip = Put the character on the map as an event talking on E/F; write its lines in the scenario lines
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tools/rpg_editor/place_enemy = Place as enemy
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tools/rpg_editor/place_enemy_tip = Put the character on the map as an enemy: E/F starts a battle with it, it vanishes once beaten
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tools/rpg_editor/characters_hint = Pick a character, press a button and click a cell on the map (RMB cancels). The charset is found by the character's Charset field or by its portrait path.
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tools/rpg_editor/place_status = Click the cell to put “{0}” on (RMB cancels)
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tools/rpg_editor/place_cancelled = Placing the character cancelled
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tools/rpg_editor/placed_npc = “{0}” placed as an NPC: event {1}
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tools/rpg_editor/placed_enemy = “{0}” placed as an enemy: event {1}
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tools/rpg_editor/icon = Icon
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tools/rpg_editor/icon_tip = Picture in the items group (like an item's Sprite) when there is neither a charset nor a tile
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tools/rpg_editor/tab_items = Items
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tools/rpg_editor/item_search = Search by name or id
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tools/rpg_editor/items_hint = Pick an item, set the count, press "Place" and click a cell (RMB cancels). The player picks it up by stepping on the cell; then it is gone.
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tools/rpg_editor/item_count = Count
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tools/rpg_editor/item_count_tip = How many the player gets
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tools/rpg_editor/place_item = Place
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tools/rpg_editor/place_item_tip = Lay the item on the map: stepping on the cell picks it up
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tools/rpg_editor/item_found_line = Found: {0} ×{1}
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tools/rpg_editor/placed_item = “{0}” lies on the map: event {1}
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tools/rpg_editor/picker_no_look = No map picture found, a marker is shown
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tools/rpg_editor/problem_event_locked = Event id {0} is taken by an event of another file or mod — pick another one
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