Palette picks a whole object on a click; mod documentation

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cthangover committed 2026-10-29 09:26:11 +01:00
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mod_rpg_editor_name = RPG Map Editor
mod_rpg_editor_desc = Paints the RPG engine's tile maps while the game runs: three tile layers, collision, events, spawn and random encounters. A save updates the world at once.
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mod_rpg_editor_name = Editor de mapas RPG
mod_rpg_editor_desc = Pinta los mapas de tiles del motor RPG con el juego en marcha: tres capas de tiles, colisiones, eventos, punto de inicio y encuentros aleatorios. Un guardado actualiza el mundo al instante.
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mod_rpg_editor_name = RPG マップエディター
mod_rpg_editor_desc = 実行中のゲームで RPG エンジンのタイルマップを描きます。タイルレイヤー 3 枚、衝突、イベント、開始地点、ランダムエンカウント。保存すると世界がすぐに更新されます。
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mod_rpg_editor_name = RPG 맵 에디터
mod_rpg_editor_desc = 게임이 실행되는 동안 RPG 엔진의 타일 맵을 그립니다. 타일 레이어 3개, 충돌, 이벤트, 시작 지점, 랜덤 인카운터. 저장하면 세계가 곧바로 갱신됩니다.
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mod_rpg_editor_name = Редактор RPG-карт
mod_rpg_editor_desc = Рисует тайловые карты движка RPG прямо во время игры: три слоя тайлов, коллизии, события, точка появления и случайные встречи. Сохранение мгновенно обновляет мир.
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mod_rpg_editor_name = RPG Map Editor
mod_rpg_editor_desc = Editor of tile maps for the RPG world: three tile layers, the collision layer and map events, with undo and a live preview in the running game.
tools/rpg_editor/title = RPG Map Editor
tools/rpg_editor/hint = LMB — paint · RMB — erase · Alt+LMB — pick tile · events: click — select/drag, double-click — add, Del — delete · 1–5 layers · B/E/G brush · wheel/Shift+wheel, MMB drag — scroll · Ctrl+wheel zoom · Ctrl+Z/Y · Ctrl+S
tools/rpg_editor/layer_back = Back
@@ -79,6 +77,11 @@ tools/rpg_editor/problem_event_id = The event at {0} has no id.
tools/rpg_editor/problem_event_duplicate = Two events share the id "{0}".
tools/rpg_editor/tab_tiles = Tiles
tools/rpg_editor/tab_characters = Characters
tools/rpg_editor/tab_appearances = Appearance
tools/rpg_editor/appearance_search = Search appearances by name or path
tools/rpg_editor/appearances_hint = All appearances from enabled mods, including villagers without combat stats. Pick a sprite, press the button and choose a map cell.
tools/rpg_editor/place_appearance = Place NPC
tools/rpg_editor/place_appearance_tip = Create an NPC with this appearance; set its dialogue and behaviour in the event properties
tools/rpg_editor/character_search = Search by name or id
tools/rpg_editor/place_npc = Place as NPC
tools/rpg_editor/place_npc_tip = Put the character on the map as an event talking on E/F; write its lines in the scenario lines
@@ -119,3 +122,6 @@ tools/rpg_editor/route_steps = Steps
tools/rpg_editor/route_steps_tip = up, down, left, right, wait, random, toward, away, face_up/down/left/right. Separate with commas. Empty = stand still.
tools/rpg_editor/route_every = Pause between steps (s)
tools/rpg_editor/route_repeat = Repeat route
tools/rpg_editor/view_topdown=Top-down
tools/rpg_editor/view_isometric=Isometric
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mod_rpg_editor_name = Editor de mapas RPG
mod_rpg_editor_desc = Editor de mapas de casillas del mundo RPG: tres capas de casillas, la capa de colisiones y los eventos del mapa, con deshacer y vista previa en vivo en el juego en marcha.
tools/rpg_editor/title = Editor de mapas RPG
tools/rpg_editor/hint = Clic izq.: pintar · clic der.: borrar · Alt+clic izq.: tomar casilla · eventos: clic: seleccionar/arrastrar, doble clic: añadir, Supr: borrar · 1–5 capas · B/E/G pincel · rueda/Mayús+rueda, arrastrar con botón central: desplazar · Ctrl+rueda: zoom · Ctrl+Z/Y · Ctrl+S
tools/rpg_editor/layer_back = Fondo
@@ -110,3 +108,6 @@ tools/rpg_editor/light_color_tip = #rrggbb o #rrggbbaa (alfa = intensidad); vac
tools/rpg_editor/ambient = Luz ambiental fija
tools/rpg_editor/ambient_tip = #rrggbb: el mapa siempre tiene esta luz (una sala con lámpara); vacío: según la hora del día
tools/rpg_editor/autotile = autotile
tools/rpg_editor/view_topdown=Vista superior
tools/rpg_editor/view_isometric=Isometría
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mod_rpg_editor_name = RPG マップエディター
mod_rpg_editor_desc = RPG ワールドのタイルマップエディター:3 つのタイルレイヤー、衝突レイヤー、マップのイベント。元に戻す機能と、実行中のゲームでのライブプレビュー付き。
tools/rpg_editor/title = RPG マップエディター
tools/rpg_editor/hint = 左クリック——描く · 右クリック——消す · Alt+左クリック——タイルを拾う · イベント:クリック——選択/ドラッグ、ダブルクリック——追加、Del——削除 · 1–5 レイヤー · B/E/G ブラシ · ホイール/Shift+ホイール、中ボタンドラッグ——スクロール · Ctrl+ホイールでズーム · Ctrl+Z/Y · Ctrl+S
tools/rpg_editor/layer_back = 背景
@@ -110,3 +108,6 @@ tools/rpg_editor/light_color_tip = #rrggbb か #rrggbbaa(アルファが強さ
tools/rpg_editor/ambient = 固定の環境光
tools/rpg_editor/ambient_tip = #rrggbb:マップは常にこの明るさ(ランプのある部屋)。空なら時刻に従う
tools/rpg_editor/autotile = オートタイル
tools/rpg_editor/view_topdown=見下ろし
tools/rpg_editor/view_isometric=アイソメトリック
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mod_rpg_editor_name = RPG 맵 에디터
mod_rpg_editor_desc = RPG 월드의 타일 맵 에디터: 타일 레이어 3개, 충돌 레이어, 맵 이벤트. 되돌리기와 실행 중인 게임에서의 실시간 미리 보기 지원.
tools/rpg_editor/title = RPG 맵 에디터
tools/rpg_editor/hint = 좌클릭 — 그리기 · 우클릭 — 지우기 · Alt+좌클릭 — 타일 집기 · 이벤트: 클릭 — 선택/드래그, 더블클릭 — 추가, Del — 삭제 · 1–5 레이어 · B/E/G 브러시 · 휠/Shift+휠, 가운데 버튼 드래그 — 스크롤 · Ctrl+휠 확대/축소 · Ctrl+Z/Y · Ctrl+S
tools/rpg_editor/layer_back = 배경
@@ -110,3 +108,6 @@ tools/rpg_editor/light_color_tip = #rrggbb 또는 #rrggbbaa(알파가 세기),
tools/rpg_editor/ambient = 고정 환경광
tools/rpg_editor/ambient_tip = #rrggbb: 맵이 항상 이 빛으로 비침(램프가 있는 방), 비우면 시간대에 따름
tools/rpg_editor/autotile = 오토타일
tools/rpg_editor/view_topdown=탑다운
tools/rpg_editor/view_isometric=아이소메트릭
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mod_rpg_editor_name = Редактор RPG-карт
mod_rpg_editor_desc = Редактор тайловых карт RPG-мира: три слоя тайлов, слой коллизий и события на карте, с отменой и живым предпросмотром в запущенной игре.
tools/rpg_editor/title = Редактор RPG-карт
tools/rpg_editor/hint = ЛКМ — рисовать · ПКМ — стирать · Alt+ЛКМ — взять тайл · события: клик — выбрать/тащить, двойной клик — добавить, Del — удалить · 1–5 слои · B/E/G кисть · колесо/Shift+колесо, СКМ — прокрутка · Ctrl+колесо масштаб · Ctrl+Z/Y · Ctrl+S
tools/rpg_editor/layer_back = Фон
@@ -79,6 +77,11 @@ tools/rpg_editor/problem_event_id = У события в клетке {0} нет
tools/rpg_editor/problem_event_duplicate = Два события с одинаковым id «{0}».
tools/rpg_editor/tab_tiles = Тайлы
tools/rpg_editor/tab_characters = Персонажи
tools/rpg_editor/tab_appearances = Внешность
tools/rpg_editor/appearance_search = Поиск внешности по имени или пути
tools/rpg_editor/appearances_hint = Все варианты внешности из подключённых модов, включая жителей без боевых характеристик. Выберите спрайт, нажмите кнопку и укажите клетку на карте.
tools/rpg_editor/place_appearance = Разместить NPC
tools/rpg_editor/place_appearance_tip = Создать NPC с выбранной внешностью; диалог и поведение задаются в свойствах события
tools/rpg_editor/character_search = Поиск по имени или id
tools/rpg_editor/place_npc = На карту: NPC
tools/rpg_editor/place_npc_tip = Поставить персонажа как событие с разговором на E/F; реплики пишутся в «Строках сценария»
@@ -119,3 +122,6 @@ tools/rpg_editor/route_steps = Шаги
tools/rpg_editor/route_steps_tip = up, down, left, right, wait, random, toward, away, face_up/down/left/right. Через запятую. Пусто — стоять на месте.
tools/rpg_editor/route_every = Пауза между шагами (с)
tools/rpg_editor/route_repeat = Повторять маршрут
tools/rpg_editor/view_topdown=Вид сверху
tools/rpg_editor/view_isometric=Изометрия
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mod_rpg_editor_name = Trình sửa bản đồ RPG
mod_rpg_editor_desc = Trình sửa bản đồ ô cho thế giới RPG: ba lớp ô, lớp va chạm và sự kiện trên bản đồ, có hoàn tác và xem trước trực tiếp trong game đang chạy.
tools/rpg_editor/title = Trình sửa bản đồ RPG
tools/rpg_editor/hint = Chuột trái — vẽ · chuột phải — xóa · Alt+chuột trái — lấy ô · sự kiện: nhấp — chọn/kéo, nhấp đúp — thêm, Del — xóa · 1–5 lớp · B/E/G bút · cuộn/Shift+cuộn, kéo chuột giữa — di chuyển · Ctrl+cuộn thu phóng · Ctrl+Z/Y · Ctrl+S
tools/rpg_editor/layer_back = Nền
@@ -110,3 +108,6 @@ tools/rpg_editor/light_color_tip = #rrggbb hoặc #rrggbbaa (alpha là cường
tools/rpg_editor/ambient = Ánh sáng nền cố định
tools/rpg_editor/ambient_tip = #rrggbb: bản đồ luôn sáng như vậy (phòng có đèn); để trống thì theo giờ trong ngày
tools/rpg_editor/autotile = ô tự động
tools/rpg_editor/view_topdown=Nhìn từ trên
tools/rpg_editor/view_isometric=Đẳng cự
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mod_rpg_editor_name = RPG 地图编辑器
mod_rpg_editor_desc = RPG 世界的瓦片地图编辑器:三层瓦片、碰撞层和地图事件,支持撤销,并在运行中的游戏里实时预览。
tools/rpg_editor/title = RPG 地图编辑器
tools/rpg_editor/hint = 左键——绘制 · 右键——擦除 · Alt+左键——吸取瓦片 · 事件:点击——选择/拖动,双击——添加,Del——删除 · 1–5 切换图层 · B/E/G 画笔 · 滚轮/Shift+滚轮、中键拖动——滚动 · Ctrl+滚轮缩放 · Ctrl+Z/Y · Ctrl+S
tools/rpg_editor/layer_back = 背景层
@@ -110,3 +108,6 @@ tools/rpg_editor/light_color_tip = #rrggbb 或 #rrggbbaa(alpha 为强度);
tools/rpg_editor/ambient = 固定环境光
tools/rpg_editor/ambient_tip = #rrggbb:地图始终以此光照(点灯的房间);留空则随时间变化
tools/rpg_editor/autotile = 自动图块
tools/rpg_editor/view_topdown=俯视
tools/rpg_editor/view_isometric=等距
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mod_rpg_editor_name = Trình sửa bản đồ RPG
mod_rpg_editor_desc = Vẽ các bản đồ ô của nền RPG ngay khi trò chơi đang chạy: ba lớp ô, va chạm, sự kiện, điểm xuất hiện và chạm trán ngẫu nhiên. Lưu xong thế giới được cập nhật ngay lập tức.
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mod_rpg_editor_name = RPG 地图编辑器
mod_rpg_editor_desc = 在游戏运行时绘制 RPG 引擎的图块地图:三个图块图层、碰撞、事件、出生点和随机遇敌。一次保存,世界立即更新。