Palette picks a whole object on a click; mod documentation
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@@ -1,5 +1,3 @@
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mod_rpg_editor_name = RPG Map Editor
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mod_rpg_editor_desc = Editor of tile maps for the RPG world: three tile layers, the collision layer and map events, with undo and a live preview in the running game.
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tools/rpg_editor/title = RPG Map Editor
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tools/rpg_editor/hint = LMB — paint · RMB — erase · Alt+LMB — pick tile · events: click — select/drag, double-click — add, Del — delete · 1–5 layers · B/E/G brush · wheel/Shift+wheel, MMB drag — scroll · Ctrl+wheel zoom · Ctrl+Z/Y · Ctrl+S
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tools/rpg_editor/layer_back = Back
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@@ -79,6 +77,11 @@ tools/rpg_editor/problem_event_id = The event at {0} has no id.
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tools/rpg_editor/problem_event_duplicate = Two events share the id "{0}".
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tools/rpg_editor/tab_tiles = Tiles
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tools/rpg_editor/tab_characters = Characters
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tools/rpg_editor/tab_appearances = Appearance
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tools/rpg_editor/appearance_search = Search appearances by name or path
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tools/rpg_editor/appearances_hint = All appearances from enabled mods, including villagers without combat stats. Pick a sprite, press the button and choose a map cell.
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tools/rpg_editor/place_appearance = Place NPC
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tools/rpg_editor/place_appearance_tip = Create an NPC with this appearance; set its dialogue and behaviour in the event properties
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tools/rpg_editor/character_search = Search by name or id
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tools/rpg_editor/place_npc = Place as NPC
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tools/rpg_editor/place_npc_tip = Put the character on the map as an event talking on E/F; write its lines in the scenario lines
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@@ -119,3 +122,6 @@ tools/rpg_editor/route_steps = Steps
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tools/rpg_editor/route_steps_tip = up, down, left, right, wait, random, toward, away, face_up/down/left/right. Separate with commas. Empty = stand still.
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tools/rpg_editor/route_every = Pause between steps (s)
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tools/rpg_editor/route_repeat = Repeat route
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tools/rpg_editor/view_topdown=Top-down
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tools/rpg_editor/view_isometric=Isometric
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