Event light, map ambient, DSL highlighting, autotile palette, action buttons on top

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cthangover committed 2026-10-24 12:56:09 +02:00
1 parent ac5b21e4c3
commit dbe46a05bf
12 files changed
+146 -19

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@@ -102,3 +102,11 @@ tools/rpg_editor/item_found_line = Found: {0} ×{1}
tools/rpg_editor/placed_item = “{0}” lies on the map: event {1}
tools/rpg_editor/picker_no_look = No map picture found, a marker is shown
tools/rpg_editor/problem_event_locked = Event id {0} is taken by an event of another file or mod — pick another one
tools/rpg_editor/section_light = Light
tools/rpg_editor/light_radius = Light radius
tools/rpg_editor/light_radius_tip = In cells; 0 means the event gives no light. Light shows at dusk and at night
tools/rpg_editor/light_color = Light colour
tools/rpg_editor/light_color_tip = #rrggbb or #rrggbbaa (alpha is the strength); empty keeps the warm default
tools/rpg_editor/ambient = Fixed ambient
tools/rpg_editor/ambient_tip = #rrggbb: the map is always lit like this (a room with a lamp); empty: by the time of day
tools/rpg_editor/autotile = autotile
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@@ -102,3 +102,11 @@ tools/rpg_editor/item_found_line = Encontrado: {0} ×{1}
tools/rpg_editor/placed_item = «{0}» está en el mapa: evento {1}
tools/rpg_editor/picker_no_look = No se encontró imagen para el mapa, se muestra un marcador
tools/rpg_editor/problem_event_locked = El id de evento {0} ya lo usa un evento de otro archivo o mod: elige otro
tools/rpg_editor/section_light = Luz
tools/rpg_editor/light_radius = Radio de luz
tools/rpg_editor/light_radius_tip = En casillas; 0: el evento no da luz. La luz se ve al anochecer y de noche
tools/rpg_editor/light_color = Color de la luz
tools/rpg_editor/light_color_tip = #rrggbb o #rrggbbaa (alfa = intensidad); vacío: el cálido por defecto
tools/rpg_editor/ambient = Luz ambiental fija
tools/rpg_editor/ambient_tip = #rrggbb: el mapa siempre tiene esta luz (una sala con lámpara); vacío: según la hora del día
tools/rpg_editor/autotile = autotile
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@@ -102,3 +102,11 @@ tools/rpg_editor/item_found_line = 見つけた:{0} ×{1}
tools/rpg_editor/placed_item = 「{0}」をマップに置いた:イベント {1}
tools/rpg_editor/picker_no_look = マップ用の画像が見つからないため、マーカーを表示します
tools/rpg_editor/problem_event_locked = イベント id {0} は別のファイルか MOD のイベントが使っています——別の id にしてください
tools/rpg_editor/section_light = 光
tools/rpg_editor/light_radius = 光の半径
tools/rpg_editor/light_radius_tip = マス単位。0 ならイベントは光らない。光は夕方と夜に見える
tools/rpg_editor/light_color = 光の色
tools/rpg_editor/light_color_tip = #rrggbb か #rrggbbaa(アルファが強さ)。空なら既定の暖色
tools/rpg_editor/ambient = 固定の環境光
tools/rpg_editor/ambient_tip = #rrggbb:マップは常にこの明るさ(ランプのある部屋)。空なら時刻に従う
tools/rpg_editor/autotile = オートタイル
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@@ -102,3 +102,11 @@ tools/rpg_editor/item_found_line = 발견: {0} ×{1}
tools/rpg_editor/placed_item = "{0}"이(가) 맵에 놓였습니다: 이벤트 {1}
tools/rpg_editor/picker_no_look = 맵용 그림을 찾지 못해 표식을 표시합니다
tools/rpg_editor/problem_event_locked = 이벤트 id {0}은(는) 다른 파일이나 모드의 이벤트가 쓰고 있습니다 — 다른 것을 고르세요
tools/rpg_editor/section_light = 빛
tools/rpg_editor/light_radius = 빛 반경
tools/rpg_editor/light_radius_tip = 칸 단위, 0이면 이벤트가 빛나지 않음. 빛은 해질녘과 밤에 보임
tools/rpg_editor/light_color = 빛 색
tools/rpg_editor/light_color_tip = #rrggbb 또는 #rrggbbaa(알파가 세기), 비우면 기본 따뜻한 색
tools/rpg_editor/ambient = 고정 환경광
tools/rpg_editor/ambient_tip = #rrggbb: 맵이 항상 이 빛으로 비침(램프가 있는 방), 비우면 시간대에 따름
tools/rpg_editor/autotile = 오토타일
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@@ -102,3 +102,11 @@ tools/rpg_editor/item_found_line = Найдено: {0} ×{1}
tools/rpg_editor/placed_item = «{0}» лежит на карте: событие {1}
tools/rpg_editor/picker_no_look = Картинка для карты не найдена, будет маркер
tools/rpg_editor/problem_event_locked = Id события {0} уже занят событием из другого файла или мода — выберите другой
tools/rpg_editor/section_light = Свет
tools/rpg_editor/light_radius = Радиус света
tools/rpg_editor/light_radius_tip = В клетках; 0 — событие не светит. Свет виден в сумерках и ночью
tools/rpg_editor/light_color = Цвет света
tools/rpg_editor/light_color_tip = #rrggbb или #rrggbbaa (альфа — сила); пусто — тёплый по умолчанию
tools/rpg_editor/ambient = Своё освещение
tools/rpg_editor/ambient_tip = #rrggbb: карта всегда освещена так (комната с лампой); пусто — по времени суток
tools/rpg_editor/autotile = автотайл
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@@ -102,3 +102,11 @@ tools/rpg_editor/item_found_line = Tìm thấy: {0} ×{1}
tools/rpg_editor/placed_item = "{0}" nằm trên bản đồ: sự kiện {1}
tools/rpg_editor/picker_no_look = Không tìm thấy hình cho bản đồ, hiển thị một điểm đánh dấu
tools/rpg_editor/problem_event_locked = Id sự kiện {0} đã được một sự kiện ở tệp hoặc mod khác dùng — hãy chọn id khác
tools/rpg_editor/section_light = Ánh sáng
tools/rpg_editor/light_radius = Bán kính sáng
tools/rpg_editor/light_radius_tip = Tính theo ô; 0 là sự kiện không phát sáng. Ánh sáng hiện lúc chạng vạng và ban đêm
tools/rpg_editor/light_color = Màu ánh sáng
tools/rpg_editor/light_color_tip = #rrggbb hoặc #rrggbbaa (alpha là cường độ); để trống dùng màu ấm mặc định
tools/rpg_editor/ambient = Ánh sáng nền cố định
tools/rpg_editor/ambient_tip = #rrggbb: bản đồ luôn sáng như vậy (phòng có đèn); để trống thì theo giờ trong ngày
tools/rpg_editor/autotile = ô tự động
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@@ -102,3 +102,11 @@ tools/rpg_editor/item_found_line = 找到:{0} ×{1}
tools/rpg_editor/placed_item = "{0}"放在地图上:事件 {1}
tools/rpg_editor/picker_no_look = 没有找到地图用的图片,显示为标记
tools/rpg_editor/problem_event_locked = 事件 id {0} 已被其他文件或模组的事件占用——请换一个
tools/rpg_editor/section_light = 光照
tools/rpg_editor/light_radius = 光照半径
tools/rpg_editor/light_radius_tip = 以格为单位;0 表示事件不发光。光在黄昏和夜晚可见
tools/rpg_editor/light_color = 光的颜色
tools/rpg_editor/light_color_tip = #rrggbb 或 #rrggbbaa(alpha 为强度);留空为默认暖色
tools/rpg_editor/ambient = 固定环境光
tools/rpg_editor/ambient_tip = #rrggbb:地图始终以此光照(点灯的房间);留空则随时间变化
tools/rpg_editor/autotile = 自动图块