Event light, map ambient, DSL highlighting, autotile palette, action buttons on top
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@@ -102,3 +102,11 @@ tools/rpg_editor/item_found_line = Found: {0} ×{1}
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tools/rpg_editor/placed_item = “{0}” lies on the map: event {1}
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tools/rpg_editor/picker_no_look = No map picture found, a marker is shown
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tools/rpg_editor/problem_event_locked = Event id {0} is taken by an event of another file or mod — pick another one
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tools/rpg_editor/section_light = Light
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tools/rpg_editor/light_radius = Light radius
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tools/rpg_editor/light_radius_tip = In cells; 0 means the event gives no light. Light shows at dusk and at night
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tools/rpg_editor/light_color = Light colour
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tools/rpg_editor/light_color_tip = #rrggbb or #rrggbbaa (alpha is the strength); empty keeps the warm default
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tools/rpg_editor/ambient = Fixed ambient
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tools/rpg_editor/ambient_tip = #rrggbb: the map is always lit like this (a room with a lamp); empty: by the time of day
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tools/rpg_editor/autotile = autotile
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