Event light, map ambient, DSL highlighting, autotile palette, action buttons on top
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@@ -102,3 +102,11 @@ tools/rpg_editor/item_found_line = 找到:{0} ×{1}
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tools/rpg_editor/placed_item = "{0}"放在地图上:事件 {1}
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tools/rpg_editor/picker_no_look = 没有找到地图用的图片,显示为标记
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tools/rpg_editor/problem_event_locked = 事件 id {0} 已被其他文件或模组的事件占用——请换一个
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tools/rpg_editor/section_light = 光照
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tools/rpg_editor/light_radius = 光照半径
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tools/rpg_editor/light_radius_tip = 以格为单位;0 表示事件不发光。光在黄昏和夜晚可见
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tools/rpg_editor/light_color = 光的颜色
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tools/rpg_editor/light_color_tip = #rrggbb 或 #rrggbbaa(alpha 为强度);留空为默认暖色
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tools/rpg_editor/ambient = 固定环境光
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tools/rpg_editor/ambient_tip = #rrggbb:地图始终以此光照(点灯的房间);留空则随时间变化
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tools/rpg_editor/autotile = 自动图块
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