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cthangover committed 2026-10-21 15:10:32 +03:00
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namespace Cthangover.Tools.RpgEditor
{
/// <summary>What the editor's brush works on: one of the three tile layers, the collision layer or the events.</summary>
public enum RpgEditLayer
{
Back = 0,
Main = 1,
Front = 2,
Collision = 3,
Events = 4,
}
}