init mod
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namespace Cthangover.Tools.RpgEditor
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{
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/// <summary>What the editor's brush works on: one of the three tile layers, the collision layer or the events.</summary>
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public enum RpgEditLayer
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{
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Back = 0,
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Main = 1,
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Front = 2,
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Collision = 3,
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Events = 4,
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}
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}
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