init mod
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using Cthangover.Core.UI.Tool;
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namespace Cthangover.Tools.RpgEditor
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{
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/// <summary>In-game toolbar button of the RPG map editor, so a map can be fixed while walking on it.</summary>
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public class RpgMapEditorToolBoxButton : IToolBoxButton
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{
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/// <summary>Matches <see cref="RpgMapEditorToolProvider.Id"/>.</summary>
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public string ToolId => "rpg_map_editor";
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/// <summary>No icon: the button shows its label.</summary>
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public string IconPath => "";
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/// <summary>Button label key.</summary>
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public string LocaleKey => "tools/rpg_editor/title";
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/// <summary>Always shown.</summary>
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public bool IsVisible() => true;
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}
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}
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