New map written through SceneFileEntry, re-read through SceneManager.ReloadContent
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@@ -156,7 +156,7 @@ namespace Cthangover.Tools.RpgEditor.Tests
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{
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window.QueueFree();
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DeleteNewMapFiles();
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SceneFileService.RefreshGame();
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SceneManager.ReloadContent();
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}
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Finish();
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return;
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