Commit Graph

  • bbdfe95de3 Palette picks a whole object on a click; mod documentation master cthangover 2026-10-29 09:26:11 +01:00
  • c585960c61 Expose map atmosphere and event move routes cthangover 2026-10-27 01:07:33 +01:00
  • dbe46a05bf Event light, map ambient, DSL highlighting, autotile palette, action buttons on top cthangover 2026-10-24 12:56:09 +02:00
  • ac5b21e4c3 Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node cthangoverandClaude Opus 5.5 2026-10-24 11:29:19 +02:00
  • 9325bde61b RPG map editor test advances dialogs on RPG Plus cthangoverandClaude Opus 5.5 2026-10-24 10:01:11 +02:00
  • 1622a2fc51 Localization in es, zh, ja, ko, vi; map and events files end with a line break; no novel editor hub in docs cthangover 2026-10-23 20:54:49 +02:00
  • 1d6904bb16 Map editor: wheel/MMB scrolling, characters and items tabs to place NPCs, enemies and pickups, events saved to map_events with other files and mods shown locked, LF output cthangover 2026-10-23 19:09:37 +02:00
  • eaf58c0d38 Test screenshots through ViewportCapture: sRGB instead of the dark linear HDR frame v1.0.0 cthangover 2026-10-23 09:03:57 +02:00
  • fcdd2a041b New map written through SceneFileEntry, re-read through SceneManager.ReloadContent cthangover 2026-10-22 19:14:57 +02:00
  • d50af2e910 A new map is playable at once (scenes re-read on its first save); edit test covers it; mod cover cthangover 2026-10-22 17:09:41 +02:00
  • eadc7a1157 init mod cthangover 2026-10-21 15:10:32 +03:00