dbe46a05bf
Event light, map ambient, DSL highlighting, autotile palette, action buttons on top
cthangover2026-10-24 12:56:09 +02:00
ac5b21e4c3
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
cthangoverandClaude Opus 5.52026-10-24 11:29:19 +02:00
1622a2fc51
Localization in es, zh, ja, ko, vi; map and events files end with a line break; no novel editor hub in docs
cthangover2026-10-23 20:54:49 +02:00
1d6904bb16
Map editor: wheel/MMB scrolling, characters and items tabs to place NPCs, enemies and pickups, events saved to map_events with other files and mods shown locked, LF output
cthangover2026-10-23 19:09:37 +02:00
eaf58c0d38
Test screenshots through ViewportCapture: sRGB instead of the dark linear HDR frame
v1.0.0
cthangover2026-10-23 09:03:57 +02:00
fcdd2a041b
New map written through SceneFileEntry, re-read through SceneManager.ReloadContent
cthangover2026-10-22 19:14:57 +02:00
d50af2e910
A new map is playable at once (scenes re-read on its first save); edit test covers it; mod cover
cthangover2026-10-22 17:09:41 +02:00