using Cthangover.Core.UI.Tool;
namespace Cthangover.Tools.RpgEditor
{
/// In-game toolbar button of the RPG map editor, so a map can be fixed while walking on it.
public class RpgMapEditorToolBoxButton : IToolBoxButton
{
/// Matches .
public string ToolId => "rpg_map_editor";
/// No icon: the button shows its label.
public string IconPath => "";
/// Button label key.
public string LocaleKey => "tools/rpg_editor/title";
/// Always shown.
public bool IsVisible() => true;
}
}