using Cthangover.Core.UI.Tool; namespace Cthangover.Tools.RpgEditor { /// In-game toolbar button of the RPG map editor, so a map can be fixed while walking on it. public class RpgMapEditorToolBoxButton : IToolBoxButton { /// Matches . public string ToolId => "rpg_map_editor"; /// No icon: the button shows its label. public string IconPath => ""; /// Button label key. public string LocaleKey => "tools/rpg_editor/title"; /// Always shown. public bool IsVisible() => true; } }