80 lines
4.1 KiB
Properties
80 lines
4.1 KiB
Properties
mod_rpg_editor_name = RPG Map Editor
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mod_rpg_editor_desc = Editor of tile maps for the RPG world: three tile layers, the collision layer and map events, with undo and a live preview in the running game.
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tools/rpg_editor/title = RPG Map Editor
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tools/rpg_editor/hint = LMB — paint · RMB — erase · Alt+LMB — pick tile · events: click — select/drag, double-click — add, Del — delete · 1–5 layers · B/E/G brush · Ctrl+wheel zoom · Ctrl+Z/Y · Ctrl+S
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tools/rpg_editor/layer_back = Back
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tools/rpg_editor/layer_main = Main
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tools/rpg_editor/layer_front = Front
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tools/rpg_editor/layer_collision = Collision
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tools/rpg_editor/layer_events = Events
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tools/rpg_editor/tool_pencil = Pencil
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tools/rpg_editor/tool_eraser = Eraser
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tools/rpg_editor/tool_fill = Fill
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tools/rpg_editor/grid = Grid
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tools/rpg_editor/zoom_in = Zoom in
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tools/rpg_editor/zoom_out = Zoom out
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tools/rpg_editor/undo = Undo
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tools/rpg_editor/undo_tip = Undo the last edit (Ctrl+Z)
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tools/rpg_editor/redo = Redo
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tools/rpg_editor/redo_tip = Redo (Ctrl+Y)
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tools/rpg_editor/play = Play
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tools/rpg_editor/play_tip = Save and walk the map from its spawn in the running game
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tools/rpg_editor/play_no_scene = Scene "{0}" is not loaded yet: reload the mods (Ctrl+Shift+R) after creating a map.
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tools/rpg_editor/scene_created = scene {0} created
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tools/rpg_editor/section_palette = Palette
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tools/rpg_editor/section_map = Map
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tools/rpg_editor/section_spawn = Spawn
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tools/rpg_editor/section_encounters = Random battles
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tools/rpg_editor/section_event = Event
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tools/rpg_editor/section_action = What it does
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tools/rpg_editor/section_teleport = Teleport
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tools/rpg_editor/map_id = Id
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tools/rpg_editor/map_id_tip = The map id is the file name and the name of the scene that shows the map
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tools/rpg_editor/map_name = Name key
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tools/rpg_editor/map_name_tip = Locale key of the map's display name
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tools/rpg_editor/tileset = Tileset
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tools/rpg_editor/width = Width
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tools/rpg_editor/height = Height
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tools/rpg_editor/resize = Apply size
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tools/rpg_editor/zoom = Zoom in game
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tools/rpg_editor/zoom_tip = Screen pixels per tile pixel in the game
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tools/rpg_editor/x = X
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tools/rpg_editor/y = Y
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tools/rpg_editor/dir = Facing
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tools/rpg_editor/dir_down = Down
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tools/rpg_editor/dir_left = Left
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tools/rpg_editor/dir_right = Right
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tools/rpg_editor/dir_up = Up
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tools/rpg_editor/encounter_steps = Every ~N steps
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tools/rpg_editor/encounter_steps_tip = Average number of steps between random battles; 0 turns them off
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tools/rpg_editor/encounter_groups = Enemy groups
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tools/rpg_editor/encounter_groups_tip = Character ids, groups split by ";" — e.g. slime; wolf,slime
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tools/rpg_editor/no_event = Switch to the Events layer and click an event, or double-click an empty cell to add one.
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tools/rpg_editor/event_id = Id
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tools/rpg_editor/sprite = Charset
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tools/rpg_editor/sprite_tip = Image path in the charsets group: 3 frames × 4 facings
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tools/rpg_editor/tile = Tile
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tools/rpg_editor/tile_tip = Tileset index drawn when there is no charset; -1 for none
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tools/rpg_editor/trigger = Trigger
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tools/rpg_editor/trigger_action = Action key (E/F)
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tools/rpg_editor/trigger_touch = Stepping on it
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tools/rpg_editor/solid = Solid
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tools/rpg_editor/solid_auto = When drawn
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tools/rpg_editor/solid_yes = Yes
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tools/rpg_editor/solid_no = No
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tools/rpg_editor/solid_tile = solid
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tools/rpg_editor/condition = Condition
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tools/rpg_editor/condition_tip = Scenario condition; the event exists only while it is true
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tools/rpg_editor/scenario = Scenario
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tools/rpg_editor/scenario_tip = Path in the scenarios group, extension optional
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tools/rpg_editor/commands = Inline scenario lines, run after the scenario:
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tools/rpg_editor/teleport_map = Map
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tools/rpg_editor/teleport_map_tip = Target map id; empty with a cell set means this map
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tools/rpg_editor/delete_event = Delete event
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tools/rpg_editor/collision_block = Wall — always blocked
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tools/rpg_editor/collision_open = Passage — always walkable
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tools/rpg_editor/collision_auto = Auto — from the tiles
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tools/rpg_editor/problem_tileset = Map "{0}" has no tileset.
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tools/rpg_editor/problem_event_id = The event at {0} has no id.
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tools/rpg_editor/problem_event_duplicate = Two events share the id "{0}".
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