Add woodland adventure, crafting quests and verified loot recovery
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@@ -3,7 +3,7 @@
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"name": "RPG Plus",
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"version": "1.0.0",
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"author": "ct",
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"description": "Content of the RPG Plus sample (collection rpg_plus), built on top of the RPG demo instead of beside it: a visual-novel prologue at a crossroads where the player picks the hero's class (warrior, mage, rogue: stats_base archetypes) and starting gear, and makes a first charisma check; then the whole rpg_demo village and forest, untouched, with a trainer and a fortune teller added through this mod's own map_events file, a training yard novel scene with exp and a strength check, the merchant selling the classic pack's gear (a shop patch), the wolf given stats (a character patch). Only data and scenarios, no C#.",
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"description": "A woodland RPG with a class prologue, a village ward mystery, an apothecary and missing courier, a ruined shrine with two endings, monster loot and recipes. World and story are data and scenarios; crafting is a separate reusable mechanic.",
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"category": "story",
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"depends": [
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"rpg_demo_game>=1",
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@@ -15,7 +15,9 @@
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"trading>=1",
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"dialog_base>=1",
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"characters_base>=1",
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"items_base>=1"
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"items_base>=1",
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"crafting>=1",
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"quests_base>=1"
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],
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"test_suites": [
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{
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@@ -23,6 +25,12 @@
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"activate": [
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"--itest=rpg_plus"
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]
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},
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{
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"id": "woodland",
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"activate": [
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"--itest=woodland"
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]
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}
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]
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}
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