{ "Events": [ { "Id": "rpg_plus_trainer", "X": 27, "Y": 10, "Sprite": "rpg_plus/trainer", "Tile": -1, "Dir": "Left", "Trigger": "Action", "Scenario": "rpg_plus/events/trainer", "IsSolid": true }, { "Id": "rpg_plus_seer", "X": 4, "Y": 11, "Sprite": "rpg_plus/seer", "Tile": -1, "Dir": "Down", "Trigger": "Action", "Scenario": "rpg_plus/events/seer", "IsSolid": true }, { "Id": "rpg_plus_chest", "X": 29, "Y": 3, "Tile": 14, "Trigger": "Action", "Commands": [ "ptext \"Сундук не заперт. Хозяин либо доверчив, либо хранит в нём только надежды.\" key=rpg_plus/chest/closed", "action item.add id=money/coin count=10", "ptext \"Десять монет. Хозяин был доверчив. Был.\" key=rpg_plus/chest/coins", "flag rpg_plus_chest_open 1" ], "Pages": [ { "Condition": "rpg_plus_chest_open == 1", "Tile": 15, "Commands": [ "ptext \"Пусто. Доверие кончилось вместе с монетами.\" key=rpg_plus/chest/empty" ] } ] }, { "Id": "rpg_plus_pet_slime", "X": 6, "Y": 15, "Sprite": "village/slime", "Dir": "Left", "Trigger": "Action", "Commands": [ "ptext \"Ручной слизень. Его кормят с руки. Руки пока целы.\" key=rpg_plus/slime/pet" ], "Route": { "Steps": [ "left", "wait", "right", "right", "wait", "left" ], "Every": 0.9 } } ] }