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{
"Events": [
{
"Id": "rpg_plus_trainer",
"X": 27,
"Y": 10,
"Sprite": "rpg_plus/trainer",
"Tile": -1,
"Dir": "Left",
"Trigger": "Action",
"Scenario": "rpg_plus/events/trainer",
"IsSolid": true
},
{
"Id": "rpg_plus_seer",
"X": 4,
"Y": 11,
"Sprite": "rpg_plus/seer",
"Tile": -1,
"Dir": "Down",
"Trigger": "Action",
"Scenario": "rpg_plus/events/seer",
"IsSolid": true
},
{
"Id": "rpg_plus_chest",
"X": 29,
"Y": 3,
"Tile": 14,
"Trigger": "Action",
"Commands": [
"ptext \"Сундук не заперт. Хозяин либо доверчив, либо хранит в нём только надежды.\" key=rpg_plus/chest/closed",
"action item.add id=money/coin count=10",
"ptext \"Десять монет. Хозяин был доверчив. Был.\" key=rpg_plus/chest/coins",
"flag rpg_plus_chest_open 1"
],
"Pages": [
{
"Condition": "rpg_plus_chest_open == 1",
"Tile": 15,
"Commands": [
"ptext \"Пусто. Доверие кончилось вместе с монетами.\" key=rpg_plus/chest/empty"
]
}
]
},
{
"Id": "rpg_plus_pet_slime",
"X": 6,
"Y": 15,
"Sprite": "village/slime",
"Dir": "Left",
"Trigger": "Action",
"Commands": [
"ptext \"Ручной слизень. Его кормят с руки. Руки пока целы.\" key=rpg_plus/slime/pet"
],
"Route": {
"Steps": [
"left",
"wait",
"right",
"right",
"wait",
"left"
],
"Every": 0.9
}
}
]
}