diff --git a/src/Runtime/StudioLayer.cs b/src/Runtime/StudioLayer.cs
index f33711a..1f70a45 100644
--- a/src/Runtime/StudioLayer.cs
+++ b/src/Runtime/StudioLayer.cs
@@ -62,7 +62,7 @@ namespace Cthangover.Mods.ScenarioStudio
Directory.CreateDirectory(Path.Combine(RootPath, "scenes"));
Directory.CreateDirectory(Path.Combine(RootPath, "backgrounds"));
ModOverlays.Mount(Id, new FolderModFileProvider(RootPath, Id));
- RefreshContent();
+ SceneManager.ReloadContent();
GameLogger.Log("UI", $"Scenario studio: layer '{Id}' mounted at {RootPath}");
}
@@ -102,7 +102,7 @@ namespace Cthangover.Mods.ScenarioStudio
name = $"{scene}_studio_{n}";
Write($"scenarios/{name}.scenario", $"scene: {scene}\npriority: 50\n---\n{firstLine}\nend\n");
- RefreshContent();
+ SceneManager.ReloadContent();
return name;
}
@@ -141,15 +141,6 @@ namespace Cthangover.Mods.ScenarioStudio
return target;
}
- /// Makes the next scene composition and the scene table see changed scenario and scene files.
- public static void RefreshContent()
- {
- ScenarioDefs.Invalidate();
- ModManager.Instance.GetResolver()?.ClearCache();
- AppServices.Current.SceneDefs.Clear();
- SceneManager.RescanScenes();
- }
-
private string ScenarioFile(string name) => Path.Combine(RootPath, "scenarios", name + ".scenario");
private static void CopyTree(string from, string to)
diff --git a/src/Runtime/StudioLive.cs b/src/Runtime/StudioLive.cs
index 2caebfa..621343b 100644
--- a/src/Runtime/StudioLive.cs
+++ b/src/Runtime/StudioLive.cs
@@ -270,7 +270,7 @@ namespace Cthangover.Mods.ScenarioStudio
File.WriteAllText(ModManager.Instance.GetFileSystemPath(evt.SourceModId, evt.SourcePath), copy.Text);
_copies.Remove(evt.ID);
- StudioLayer.RefreshContent();
+ SceneManager.ReloadContent();
Journal.Add(StudioLogCategory.Edit, new StudioText("studio/log_text_applied", evt.ID, pending, target.ModId));
GameLogger.Log("UI", $"Scenario studio: applied {pending} change(s) of '{evt.ID}' to '{target.ModId}'");
Restart(StudioRestartMode.Rollback);
@@ -484,7 +484,7 @@ namespace Cthangover.Mods.ScenarioStudio
}
var scenario = Layer.CreateScene(name, backgrounds, StudioScriptEdits.NewLine());
- StudioLayer.RefreshContent();
+ SceneManager.ReloadContent();
Journal.Add(StudioLogCategory.Edit, new StudioText("studio/log_text_scene_created", name, scenario));
Touch();
return true;
diff --git a/test_suites/live/src/StudioLiveDriverNode.cs b/test_suites/live/src/StudioLiveDriverNode.cs
index d28790c..52d0ad2 100644
--- a/test_suites/live/src/StudioLiveDriverNode.cs
+++ b/test_suites/live/src/StudioLiveDriverNode.cs
@@ -582,7 +582,7 @@ namespace Cthangover.Mods.ScenarioStudio.Tests.Live
if (string.IsNullOrEmpty(root) || !Directory.Exists(root))
return;
ModOverlays.Unmount(StudioLayer.Id);
- StudioLayer.RefreshContent();
+ SceneManager.ReloadContent();
Directory.Delete(root, true);
var parent = Path.GetDirectoryName(root);
if (parent != null && Directory.GetFileSystemEntries(parent).Length == 0)