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cthangover committed 2026-10-19 20:21:01 +03:00
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mod_scenario_studio_name = Scenario Studio
mod_scenario_studio_desc = Debug and edit scenarios while the game runs: pause, step, restart, the current line, why scenarios started, game state, an event log and the scene map. Author and Novice modes.
studio/title = Studio
studio/mode_author = Author
studio/mode_novice = Novice
studio/close = Close the studio
studio/state_running = running
studio/state_paused = paused
studio/pause = ‖ Pause
studio/step = ▶| Step
studio/continue = ▶ Continue
studio/restart = ⟲ Restart ▾
studio/restart_scenario = Scenario again (no rollback)
studio/restart_rollback = Scenario again with state rollback
studio/restart_scene = Scene again
studio/restart_from_label = Continue from the current label
studio/crumb_scene = scene
studio/crumb_scenario = scenario
studio/tab_now = Now
studio/tab_scene = Scene
studio/tab_state = State
studio/tab_log = Log
studio/tab_map = Map
studio/edits_go_to = edits go to the "{0}" layer
studio/after_line = after line {0}
studio/add_line = + Line
studio/add_choice = + Choice
studio/add_jump = + Go to scene
studio/new_line_text = New line
studio/new_choice_text = New choice
studio/affects = This change affects
studio/overrides = overrides
studio/pending = Pending changes: {0}
studio/no_pending = No changes
studio/edit_text = Edit text
studio/apply = Apply ⟲
studio/scope_own = folder
studio/scope_overlay = zip
studio/scope_layer = layer
studio/scope_readonly = code
studio/cand_running = running
studio/cand_skipped = skipped
studio/cand_completed = completed
studio/cand_shadowed = shadowed
studio/cand_hint = This scene's scenarios in start order: why each one started or not.
studio/run_now = Run
studio/reset_completed = Reset "completed"
studio/log_scene = scene
studio/log_skip = skip
studio/log_scenario = scenario
studio/log_stop = stop
studio/log_edit = edit
studio/state_hint = Values can be changed to test another branch.
studio/map_from = Came from
studio/map_to = Exits from here
studio/map_go = Go
studio/map_new_scene = + New scene
studio/map_link = + Link
studio/node_here = you are here
studio/node_visited = visited
studio/node_next = exit
studio/node_new = new
studio/priority = priority {0}
studio/no_condition = no condition
studio/one_run = one-run
studio/error_label_missing = label {0} not found
studio/reason_completed = one-run, already completed
studio/group_time = Time
studio/group_quests = Quests
studio/group_inventory = Inventory
studio/group_dialog_vars = Dialog variables
studio/group_completed = Completed scenarios
studio/state_day = day
studio/state_hour = hour
studio/value_yes = yes
studio/log_text_enter = entered {0}
studio/log_text_condition = {0}: condition is false
studio/log_text_completed = {0}: already completed
studio/log_text_started = {0} started
studio/log_text_breakpoint = breakpoint, line {0}
studio/log_text_applied = {0}: +{1} → {2}
studio/quote = "{0}"
studio/say_question = Question
studio/say_line = Line
studio/say_new = {0} · new
studio/moment_now = On screen now
studio/moment_answers = Answers
studio/moment_next = Next in the scene
studio/moment_empty = Nothing on screen: no scenario runs or it stands on a service line.
studio/outcome_scene = goes to scene
studio/outcome_action = action
studio/outcome_end = end of scenario
studio/outcome_continue = dialog continues
studio/outcome_broken = leads nowhere
studio/edit = Edit
studio/choose_target = Choose where ▾
studio/add_line_before = + Line before the question
studio/add_line_after = + Line after
studio/add_option = + Answer
studio/new_option_text = New answer
studio/next_waiting = {0} waits for its turn
studio/next_none = Nothing else is queued in this scene
studio/reason_condition_false = header condition is false
studio/applied_to = Applied to "{0}", scenario restarted with rollback
studio/bad_name = Name: lowercase latin letters, digits and _, starting with a letter
studio/ok = OK
studio/cancel = Cancel
studio/cand_failed = failed
studio/cand_none = The scene was not composed while the studio was on: enter it again.
studio/cand_queued = queued
studio/edit_done = Done
studio/error_no_target = answer leads nowhere
studio/error_unknown_command = unknown command {0}
studio/exported = Layer exported as mod "{0}": add it to the game collection
studio/log_end = end
studio/log_text_ended = {0} ended
studio/log_text_exported = layer exported as mod {0}
studio/log_text_failed = {0}: could not be created
studio/log_text_paused = paused, line {0}
studio/log_text_scenario_created = new scenario {0} for scene {1}
studio/log_text_scene_created = new scene {0} (scenario {1})
studio/log_text_shadowed = {0}: shadowed ({1})
studio/log_text_state = {0} = {1}
studio/map_export = Export layer as mod
studio/new_scenario = + New scenario for the scene
studio/no_scenario = No scenario has run yet. Enter a scene or start one on the Scene tab.
studio/prompt_edit_title = New text
studio/prompt_export_title = Id of the new mod
studio/prompt_scene_title = Name of the new scene
studio/reason_failed = event could not be created, see the SCENE log
studio/reason_queued = queued with priority {0}
studio/reason_running = running now
studio/reason_shadowed = shadowed by a same-named scenario of another mod or the layer
studio/run_failed = Could not start: the dialog box is busy
studio/scenario_created = Created scenario "{0}" in the layer: re-enter the scene or start it
studio/scene_created = Created scene "{0}" in the layer
studio/state_held = stop
studio/state_idle = no dialog
studio/step_needs_answer = Pick an answer in the dialog first
studio/target_end = End of scenario
studio/target_labels = Labels
studio/target_scene = → scene {0}
studio/target_scenes = Scenes
studio/via_layer = new layer scene
studio/via_scenario = from {0}
studio/map_here = You are here
studio/map_no_exits = No scenario leads anywhere from this scene yet: "+ Link" adds an exit.
studio/checkpoint = Checkpoint
studio/checkpoint_save = Remember the state
studio/checkpoint_restore = Back to the checkpoint
studio/checkpoint_saved = State remembered
studio/checkpoint_restored = Back at the checkpoint
studio/checkpoint_none = No checkpoint saved
studio/log_text_checkpoint_saved = checkpoint in {0}
studio/log_text_checkpoint_restored = back to the checkpoint in {0}
studio/drag_next_line = Drag to another line to run it next
studio/next_line_failed = The dialog cannot continue from this line
studio/log_text_next_line = next line moved to {0}