init mod
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mod_scenario_studio_name = Scenario Studio
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mod_scenario_studio_desc = Debug and edit scenarios while the game runs: pause, step, restart, the current line, why scenarios started, game state, an event log and the scene map. Author and Novice modes.
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studio/title = Studio
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studio/mode_author = Author
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studio/mode_novice = Novice
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studio/close = Close the studio
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studio/state_running = running
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studio/state_paused = paused
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studio/pause = ‖ Pause
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studio/step = ▶| Step
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studio/continue = ▶ Continue
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studio/restart = ⟲ Restart ▾
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studio/restart_scenario = Scenario again (no rollback)
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studio/restart_rollback = Scenario again with state rollback
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studio/restart_scene = Scene again
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studio/restart_from_label = Continue from the current label
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studio/crumb_scene = scene
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studio/crumb_scenario = scenario
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studio/tab_now = Now
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studio/tab_scene = Scene
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studio/tab_state = State
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studio/tab_log = Log
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studio/tab_map = Map
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studio/edits_go_to = edits go to the "{0}" layer
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studio/after_line = after line {0}
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studio/add_line = + Line
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studio/add_choice = + Choice
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studio/add_jump = + Go to scene
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studio/new_line_text = New line
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studio/new_choice_text = New choice
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studio/affects = This change affects
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studio/overrides = overrides
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studio/pending = Pending changes: {0}
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studio/no_pending = No changes
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studio/edit_text = Edit text
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studio/apply = Apply ⟲
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studio/scope_own = folder
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studio/scope_overlay = zip
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studio/scope_layer = layer
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studio/scope_readonly = code
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studio/cand_running = running
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studio/cand_skipped = skipped
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studio/cand_completed = completed
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studio/cand_shadowed = shadowed
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studio/cand_hint = This scene's scenarios in start order: why each one started or not.
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studio/run_now = Run
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studio/reset_completed = Reset "completed"
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studio/log_scene = scene
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studio/log_skip = skip
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studio/log_scenario = scenario
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studio/log_stop = stop
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studio/log_edit = edit
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studio/state_hint = Values can be changed to test another branch.
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studio/map_from = Came from
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studio/map_to = Exits from here
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studio/map_go = Go
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studio/map_new_scene = + New scene
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studio/map_link = + Link
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studio/node_here = you are here
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studio/node_visited = visited
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studio/node_next = exit
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studio/node_new = new
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studio/priority = priority {0}
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studio/no_condition = no condition
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studio/one_run = one-run
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studio/error_label_missing = label {0} not found
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studio/reason_completed = one-run, already completed
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studio/group_time = Time
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studio/group_quests = Quests
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studio/group_inventory = Inventory
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studio/group_dialog_vars = Dialog variables
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studio/group_completed = Completed scenarios
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studio/state_day = day
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studio/state_hour = hour
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studio/value_yes = yes
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studio/log_text_enter = entered {0}
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studio/log_text_condition = {0}: condition is false
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studio/log_text_completed = {0}: already completed
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studio/log_text_started = {0} started
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studio/log_text_breakpoint = breakpoint, line {0}
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studio/log_text_applied = {0}: +{1} → {2}
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studio/quote = "{0}"
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studio/say_question = Question
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studio/say_line = Line
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studio/say_new = {0} · new
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studio/moment_now = On screen now
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studio/moment_answers = Answers
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studio/moment_next = Next in the scene
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studio/moment_empty = Nothing on screen: no scenario runs or it stands on a service line.
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studio/outcome_scene = goes to scene
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studio/outcome_action = action
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studio/outcome_end = end of scenario
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studio/outcome_continue = dialog continues
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studio/outcome_broken = leads nowhere
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studio/edit = Edit
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studio/choose_target = Choose where ▾
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studio/add_line_before = + Line before the question
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studio/add_line_after = + Line after
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studio/add_option = + Answer
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studio/new_option_text = New answer
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studio/next_waiting = {0} waits for its turn
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studio/next_none = Nothing else is queued in this scene
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studio/reason_condition_false = header condition is false
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studio/applied_to = Applied to "{0}", scenario restarted with rollback
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studio/bad_name = Name: lowercase latin letters, digits and _, starting with a letter
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studio/ok = OK
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studio/cancel = Cancel
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studio/cand_failed = failed
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studio/cand_none = The scene was not composed while the studio was on: enter it again.
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studio/cand_queued = queued
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studio/edit_done = Done
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studio/error_no_target = answer leads nowhere
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studio/error_unknown_command = unknown command {0}
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studio/exported = Layer exported as mod "{0}": add it to the game collection
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studio/log_end = end
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studio/log_text_ended = {0} ended
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studio/log_text_exported = layer exported as mod {0}
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studio/log_text_failed = {0}: could not be created
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studio/log_text_paused = paused, line {0}
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studio/log_text_scenario_created = new scenario {0} for scene {1}
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studio/log_text_scene_created = new scene {0} (scenario {1})
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studio/log_text_shadowed = {0}: shadowed ({1})
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studio/log_text_state = {0} = {1}
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studio/map_export = Export layer as mod
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studio/new_scenario = + New scenario for the scene
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studio/no_scenario = No scenario has run yet. Enter a scene or start one on the Scene tab.
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studio/prompt_edit_title = New text
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studio/prompt_export_title = Id of the new mod
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studio/prompt_scene_title = Name of the new scene
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studio/reason_failed = event could not be created, see the SCENE log
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studio/reason_queued = queued with priority {0}
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studio/reason_running = running now
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studio/reason_shadowed = shadowed by a same-named scenario of another mod or the layer
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studio/run_failed = Could not start: the dialog box is busy
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studio/scenario_created = Created scenario "{0}" in the layer: re-enter the scene or start it
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studio/scene_created = Created scene "{0}" in the layer
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studio/state_held = stop
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studio/state_idle = no dialog
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studio/step_needs_answer = Pick an answer in the dialog first
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studio/target_end = End of scenario
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studio/target_labels = Labels
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studio/target_scene = → scene {0}
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studio/target_scenes = Scenes
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studio/via_layer = new layer scene
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studio/via_scenario = from {0}
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studio/map_here = You are here
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studio/map_no_exits = No scenario leads anywhere from this scene yet: "+ Link" adds an exit.
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studio/checkpoint = Checkpoint
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studio/checkpoint_save = Remember the state
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studio/checkpoint_restore = Back to the checkpoint
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studio/checkpoint_saved = State remembered
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studio/checkpoint_restored = Back at the checkpoint
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studio/checkpoint_none = No checkpoint saved
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studio/log_text_checkpoint_saved = checkpoint in {0}
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studio/log_text_checkpoint_restored = back to the checkpoint in {0}
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studio/drag_next_line = Drag to another line to run it next
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studio/next_line_failed = The dialog cannot continue from this line
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studio/log_text_next_line = next line moved to {0}
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