init mod
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namespace Cthangover.Mods.ScenarioStudio
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{
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/// <summary>A scene on the studio map with the mod that defines it; <see cref="Via"/> names the link (a command or a choice).</summary>
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public sealed class StudioSceneNode
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{
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public string Name { get; set; }
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public StudioNodeState State { get; set; }
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public StudioModScope Scope { get; set; }
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public StudioText Via { get; set; }
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}
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}
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