Studio: backgrounds dropped during the game are picked up by the Resources button
Layer gets backgrounds/; StudioBackgrounds re-reads the file list and the background cache and shows the current background (with _depth/_albedo) anew. The Resources button sits on the transport bar (every tab); a new scene picks its background from a list with the source mod. studio_live covers drop, reload, replace and export.
This commit is contained in:
1 parent
223bb8fe0d
commit
81594808f6
12 files changed
+318
-33
No files matched your search
@@ -156,3 +156,12 @@ studio/log_text_checkpoint_restored = back to the checkpoint in {0}
|
||||
studio/drag_next_line = Drag to another line to run it next
|
||||
studio/next_line_failed = The dialog cannot continue from this line
|
||||
studio/log_text_next_line = next line moved to {0}
|
||||
studio/reload_assets = Resources
|
||||
studio/reload_assets_tip = Re-read backgrounds dropped during the game into backgrounds/ of a mod or of the layer ({0})
|
||||
studio/map_assets_hint = Put new backgrounds into backgrounds/ of your mod or of the layer ({0}), then press "Resources" on the bar above. A <background>_depth next to it feeds the lighting.
|
||||
studio/assets_reloaded = Resources re-read: {0} backgrounds, nothing new
|
||||
studio/assets_reloaded_new = Resources re-read: {0} backgrounds, new: {1}
|
||||
studio/log_text_assets_reloaded = resources re-read: {0} backgrounds, {1} new
|
||||
studio/background_current = Backgrounds of the current scene
|
||||
studio/backgrounds = Backgrounds
|
||||
studio/background_item = background {0} · {1}
|
||||
Reference in new issue
Block a user