Studio: backgrounds dropped during the game are picked up by the Resources button

Layer gets backgrounds/; StudioBackgrounds re-reads the file list and the background
cache and shows the current background (with _depth/_albedo) anew. The Resources
button sits on the transport bar (every tab); a new scene picks its background from
a list with the source mod. studio_live covers drop, reload, replace and export.
This commit is contained in:
cthangover committed 2026-10-21 19:18:26 +02:00
1 parent 223bb8fe0d
commit 81594808f6
12 files changed
+318 -33

No files matched your search

+11 -1
View File
@@ -12,10 +12,13 @@ namespace Cthangover.Mods.ScenarioStudio
/// leads there. Exits can be taken directly (a debugging teleport); new
/// scenes are created in the studio layer, the current scenario can be
/// linked to any scene, and the layer can be exported as a regular mod.
/// The hint under the buttons tells where to drop new backgrounds (a mod or
/// the layer's <c>backgrounds/</c>); the "Resources" button of the transport
/// bar re-reads them, so a new scene can be built on a new picture.
/// </summary>
public static class StudioMapPage
{
public static void Build(VBoxContainer content, StudioSession session, Action<StudioActionButton> go, Action<StudioActionButton> newScene, Action<StudioActionButton> link, Action<StudioActionButton> export)
public static void Build(VBoxContainer content, StudioSession session, string layerPath, Action<StudioActionButton> go, Action<StudioActionButton> newScene, Action<StudioActionButton> link, Action<StudioActionButton> export)
{
var visited = false;
foreach (var node in session.Nodes)
@@ -57,6 +60,13 @@ namespace Cthangover.Mods.ScenarioStudio
actions.AddChild(StudioActionButton.Create("studio/map_link", link));
actions.AddChild(StudioActionButton.Create("studio/map_export", export));
content.AddChild(actions);
var backgrounds = System.IO.Path.Combine(layerPath, "backgrounds");
// Arbitrary wrap: the layer path is one long "word" and must not widen the dock.
var hint = UiKit.Hint(string.Format(TranslationServer.Translate("studio/map_assets_hint"), backgrounds), UiTokens.FontSmall);
hint.AutowrapMode = TextServer.AutowrapMode.Arbitrary;
hint.SizeFlagsHorizontal = Control.SizeFlags.ExpandFill;
content.AddChild(hint);
}
private static Control BuildNode(StudioSceneNode node, Action<StudioActionButton> go)