Studio: backgrounds dropped during the game are picked up by the Resources button
Layer gets backgrounds/; StudioBackgrounds re-reads the file list and the background cache and shows the current background (with _depth/_albedo) anew. The Resources button sits on the transport bar (every tab); a new scene picks its background from a list with the source mod. studio_live covers drop, reload, replace and export.
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@@ -1,6 +1,6 @@
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{
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"name": "Scenario Studio Live",
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"description": "GUI test of the scenario studio on the real kitchen scenario: opens the dock like the toolbar button, checks the current line, pause and continue, the novice moment, adds and redirects an answer, inserts a line, applies the edits into a test layer and checks the rollback restart plays them without touching the mod, holds at a breakpoint, walks the other tabs and cleans the layer. --shots=<dir> saves screenshots. Activated by --itest=studio_live.",
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"description": "GUI test of the scenario studio on the real kitchen scenario: opens the dock like the toolbar button, checks the current line, pause and continue, the novice moment, adds and redirects an answer, inserts a line, applies the edits into a test layer and checks the rollback restart plays them without touching the mod, holds at a breakpoint, walks the other tabs, drops a background into the layer, reloads it and builds a scene on it, and cleans the layer. --shots=<dir> saves screenshots. Activated by --itest=studio_live.",
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"sources": [
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"src/*.cs"
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],
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