mod_scenario_studio_name = Scenario Studio mod_scenario_studio_desc = A dock beside the running game that pauses, steps and edits the playing scenario: breakpoints, restarts with state rollback, live edits into a mod or a per-game layer. studio/title = Studio studio/mode_author = Author studio/mode_novice = Novice studio/close = Close the studio studio/state_running = running studio/state_paused = paused studio/pause = ‖ Pause studio/step = ▶| Step studio/continue = ▶ Continue studio/restart = ⟲ Restart ▾ studio/restart_scenario = Scenario again (no rollback) studio/restart_rollback = Scenario again with state rollback studio/restart_scene = Scene again studio/restart_from_label = Continue from the current label studio/crumb_scene = scene studio/crumb_scenario = scenario studio/tab_now = Now studio/tab_scene = Scene studio/tab_state = State studio/tab_log = Log studio/tab_map = Map studio/edits_go_to = edits go to the "{0}" layer studio/after_line = after line {0} studio/add_line = + Line studio/add_choice = + Choice studio/add_jump = + Go to scene studio/new_line_text = New line studio/new_choice_text = New choice studio/affects = This change affects studio/overrides = overrides studio/pending = Pending changes: {0} studio/no_pending = No changes studio/edit_text = Edit text studio/apply = Apply ⟲ studio/scope_own = folder studio/scope_overlay = zip studio/scope_layer = layer studio/scope_readonly = code studio/cand_running = running studio/cand_skipped = skipped studio/cand_completed = completed studio/cand_shadowed = shadowed studio/cand_hint = This scene's scenarios in start order: why each one started or not. studio/run_now = Run studio/reset_completed = Reset "completed" studio/log_scene = scene studio/log_skip = skip studio/log_scenario = scenario studio/log_stop = stop studio/log_edit = edit studio/state_hint = Values can be changed to test another branch. studio/map_from = Came from studio/map_to = Exits from here studio/map_go = Go studio/map_new_scene = + New scene studio/map_link = + Link studio/node_here = you are here studio/node_visited = visited studio/node_next = exit studio/node_new = new studio/priority = priority {0} studio/no_condition = no condition studio/one_run = one-run studio/error_label_missing = label {0} not found studio/reason_completed = one-run, already completed studio/group_time = Time studio/group_quests = Quests studio/group_inventory = Inventory studio/group_dialog_vars = Dialog variables studio/group_completed = Completed scenarios studio/state_day = day studio/state_hour = hour studio/value_yes = yes studio/log_text_enter = entered {0} studio/log_text_condition = {0}: condition is false studio/log_text_completed = {0}: already completed studio/log_text_started = {0} started studio/log_text_breakpoint = breakpoint, line {0} studio/log_text_applied = {0}: +{1} → {2} studio/quote = "{0}" studio/say_question = Question studio/say_line = Line studio/say_new = {0} · new studio/moment_now = On screen now studio/moment_answers = Answers studio/moment_next = Next in the scene studio/moment_empty = Nothing on screen: no scenario runs or it stands on a service line. studio/outcome_scene = goes to scene studio/outcome_action = action studio/outcome_end = end of scenario studio/outcome_continue = dialog continues studio/outcome_broken = leads nowhere studio/edit = Edit studio/choose_target = Choose where ▾ studio/add_line_before = + Line before the question studio/add_line_after = + Line after studio/add_option = + Answer studio/new_option_text = New answer studio/next_waiting = {0} waits for its turn studio/next_none = Nothing else is queued in this scene studio/reason_condition_false = header condition is false studio/applied_to = Applied to "{0}", scenario restarted with rollback studio/bad_name = Name: lowercase latin letters, digits and _, starting with a letter studio/ok = OK studio/cancel = Cancel studio/cand_failed = failed studio/cand_none = The scene was not composed while the studio was on: enter it again. studio/cand_queued = queued studio/edit_done = Done studio/error_no_target = answer leads nowhere studio/error_unknown_command = unknown command {0} studio/exported = Layer exported as mod "{0}": add it to the game collection studio/log_end = end studio/log_text_ended = {0} ended studio/log_text_exported = layer exported as mod {0} studio/log_text_failed = {0}: could not be created studio/log_text_paused = paused, line {0} studio/log_text_scenario_created = new scenario {0} for scene {1} studio/log_text_scene_created = new scene {0} (scenario {1}) studio/log_text_shadowed = {0}: shadowed ({1}) studio/log_text_state = {0} = {1} studio/map_export = Export layer as mod studio/new_scenario = + New scenario for the scene studio/no_scenario = No scenario has run yet. Enter a scene or start one on the Scene tab. studio/prompt_edit_title = New text studio/prompt_export_title = Id of the new mod studio/prompt_scene_title = Name of the new scene studio/reason_failed = event could not be created, see the SCENE log studio/reason_queued = queued with priority {0} studio/reason_running = running now studio/reason_shadowed = shadowed by a same-named scenario of another mod or the layer studio/run_failed = Could not start: the dialog box is busy studio/scenario_created = Created scenario "{0}" in the layer: re-enter the scene or start it studio/scene_created = Created scene "{0}" in the layer studio/state_held = stop studio/state_idle = no dialog studio/step_needs_answer = Pick an answer in the dialog first studio/target_end = End of scenario studio/target_labels = Labels studio/target_scene = → scene {0} studio/target_scenes = Scenes studio/via_layer = new layer scene studio/via_scenario = from {0} studio/map_here = You are here studio/map_no_exits = No scenario leads anywhere from this scene yet: "+ Link" adds an exit. studio/checkpoint = Checkpoint studio/checkpoint_save = Remember the state studio/checkpoint_restore = Back to the checkpoint studio/checkpoint_saved = State remembered studio/checkpoint_restored = Back at the checkpoint studio/checkpoint_none = No checkpoint saved studio/log_text_checkpoint_saved = checkpoint in {0} studio/log_text_checkpoint_restored = back to the checkpoint in {0} studio/drag_next_line = Drag to another line to run it next studio/next_line_failed = The dialog cannot continue from this line studio/log_text_next_line = next line moved to {0} studio/reload_assets = Resources studio/reload_assets_tip = Re-read backgrounds dropped during the game into backgrounds/ of a mod or of the layer ({0}) studio/map_assets_hint = Put new backgrounds into backgrounds/ of your mod or of the layer ({0}), then press "Resources" on the bar above. A _depth next to it feeds the lighting. studio/assets_reloaded = Resources re-read: {0} backgrounds, nothing new studio/assets_reloaded_new = Resources re-read: {0} backgrounds, new: {1} studio/log_text_assets_reloaded = resources re-read: {0} backgrounds, {1} new studio/background_current = Backgrounds of the current scene studio/backgrounds = Backgrounds studio/background_item = background {0} · {1}