namespace Cthangover.Mods.ScenarioStudio
{
/// State of the dialog runtime as the dock header shows it.
public enum StudioRunState
{
/// A scenario runs freely.
Running,
/// Pause is on: the next action will stop before it runs.
Paused,
/// Stopped before an action (pause or breakpoint) until continue/step.
Held,
/// No scenario dialog is running.
Idle,
}
}