Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
cthangoverandClaude Opus 5.5 committed 2026-10-24 11:29:21 +02:00
1 parent bfd4013fd9
commit 5b67ae95e8
1 file changed
+1 -1
@@ -22,7 +22,7 @@ namespace Cthangover.Tools.Schemas.Tests
return;
driverQueued = true;
GameLogger.Log("TEST", "SchemaToolsTestInitializer: activating schema_tools_edit");
(Godot.Engine.GetMainLoop() as SceneTree)?.Root?.CallDeferred("add_child", new SchemaToolsTestDriver());
ModRoot.AddDeferred(new SchemaToolsTestDriver());
}
}
}