Mod naming rule and engine UI in engine mods

Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
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cthangover committed 2026-10-18 19:00:39 +02:00
1 parent 69fdce9434
commit c41fafc9c3
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{
"id": "base2d",
"name": "2D Platform",
"id": "shell2d_base",
"name": "2D Shell",
"version": "1.0.0",
"author": "ct",
"description": "2D presentation platform: base shell scene with the view box, toolbar, panel slots and notifications. Parent for all 2D mods; content mods fill the shell through scene patches.",
"category": "engine, library",
"depends": ["time_base>=1", "interface>=1"],
"depends": ["time_base>=1", "ui_base>=1"],
"ui": []
}