Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
This commit is contained in:
1 parent
69fdce9434
commit
c41fafc9c3
6 files changed
+11
-11
No files matched your search
+3
-3
@@ -1,10 +1,10 @@
|
||||
{
|
||||
"id": "base2d",
|
||||
"name": "2D Platform",
|
||||
"id": "shell2d_base",
|
||||
"name": "2D Shell",
|
||||
"version": "1.0.0",
|
||||
"author": "ct",
|
||||
"description": "2D presentation platform: base shell scene with the view box, toolbar, panel slots and notifications. Parent for all 2D mods; content mods fill the shell through scene patches.",
|
||||
"category": "engine, library",
|
||||
"depends": ["time_base>=1", "interface>=1"],
|
||||
"depends": ["time_base>=1", "ui_base>=1"],
|
||||
"ui": []
|
||||
}
|
||||
Reference in new issue
Block a user