Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
This commit is contained in:
1 parent
69fdce9434
commit
c41fafc9c3
6 files changed
+11
-11
No files matched your search
@@ -2,7 +2,7 @@
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/ui/view_box.tscn" id="2_viewbox"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/ui/top_view.tscn" id="3_topview"]
|
||||
[ext_resource type="Script" path="res://mods/interface/src/Messages/NotificationPanel.cs" id="4_notification"]
|
||||
[ext_resource type="Script" path="res://mods/ui_base/src/Messages/NotificationPanel.cs" id="4_notification"]
|
||||
|
||||
[node name="BaseScene" type="Control" groups=["main_event_chain"]]
|
||||
layout_mode = 3
|
||||
|
||||
Reference in new issue
Block a user