Mod naming rule and engine UI in engine mods

Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
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cthangover committed 2026-10-18 19:00:39 +02:00
1 parent 69fdce9434
commit c41fafc9c3
6 files changed
+11 -11

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@@ -2,7 +2,7 @@
[ext_resource type="PackedScene" path="res://scenes/ui/view_box.tscn" id="2_viewbox"]
[ext_resource type="PackedScene" path="res://scenes/ui/top_view.tscn" id="3_topview"]
[ext_resource type="Script" path="res://mods/interface/src/Messages/NotificationPanel.cs" id="4_notification"]
[ext_resource type="Script" path="res://mods/ui_base/src/Messages/NotificationPanel.cs" id="4_notification"]
[node name="BaseScene" type="Control" groups=["main_event_chain"]]
layout_mode = 3