Mod naming rule and engine UI in engine mods

Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
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cthangover committed 2026-10-18 19:00:39 +02:00
1 parent 69fdce9434
commit c41fafc9c3
6 files changed
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@@ -1,9 +1,9 @@
[gd_scene format=3 uid="uid://d3m4jm0xk8ruc"]
[ext_resource type="Script" uid="uid://bf3qln30mdj5w" path="res://mods/time_base/src/Lights/LampBehaviour.cs" id="LampBehaviourScript"]
[ext_resource type="Script" uid="uid://brtwe4dkubjxe" path="res://mods/interface/src/Menu/SaveIcon.cs" id="TextureRectModIconLoaderScript"]
[ext_resource type="Script" uid="uid://brtwe4dkubjxe" path="res://mods/ui_base/src/Menu/SaveIcon.cs" id="TextureRectModIconLoaderScript"]
[ext_resource type="Script" uid="uid://6a38jpevrxy4" path="res://mods/time_base/src/TimeController.cs" id="TimeControllerScript"]
[ext_resource type="Script" uid="uid://dxr0u22mgwkay" path="res://mods/interface/src/Tool/ToolBox.cs" id="ToolBoxScript"]
[ext_resource type="Script" uid="uid://dxr0u22mgwkay" path="res://mods/ui_base/src/Tool/ToolBox.cs" id="ToolBoxScript"]
[node name="TopView" type="Control" unique_id=1316944324]
layout_mode = 3