Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
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@@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://bw5sfp66lf0jw"]
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[ext_resource type="Script" uid="uid://qhlsegnxyhf4" path="res://mods/interface/src/View/ViewBox.cs" id="1_viewbox"]
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[ext_resource type="Script" uid="uid://qhlsegnxyhf4" path="res://mods/ui_base/src/View/ViewBox.cs" id="1_viewbox"]
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[ext_resource type="PackedScene" path="res://scenes/ui/lights.tscn" id="2_lights"]
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[node name="ViewBox" type="Control" unique_id=2077779400]
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