Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
52 lines
1.3 KiB
Plaintext
52 lines
1.3 KiB
Plaintext
[gd_scene format=3 uid="uid://bw5sfp66lf0jw"]
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[ext_resource type="Script" uid="uid://qhlsegnxyhf4" path="res://mods/ui_base/src/View/ViewBox.cs" id="1_viewbox"]
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[ext_resource type="PackedScene" path="res://scenes/ui/lights.tscn" id="2_lights"]
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[node name="ViewBox" type="Control" unique_id=2077779400]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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script = ExtResource("1_viewbox")
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content = NodePath(".")
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[node name="Lights" parent="." unique_id=1047801239 instance=ExtResource("2_lights")]
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layout_mode = 1
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[node name="Background" type="TextureRect" parent="." unique_id=874946400]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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expand_mode = 1
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stretch_mode = 5
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[node name="Foreground" type="TextureRect" parent="." unique_id=2057736705]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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expand_mode = 1
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stretch_mode = 5
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[node name="Lastground" type="TextureRect" parent="." unique_id=1192221805]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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expand_mode = 1
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stretch_mode = 5
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