Files
mod_shell2d_base/manifest.json
T
cthangover c41fafc9c3 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:39 +02:00

11 lines
376 B
JSON

{
"id": "shell2d_base",
"name": "2D Shell",
"version": "1.0.0",
"author": "ct",
"description": "2D presentation platform: base shell scene with the view box, toolbar, panel slots and notifications. Parent for all 2D mods; content mods fill the shell through scene patches.",
"category": "engine, library",
"depends": ["time_base>=1", "ui_base>=1"],
"ui": []
}