init mod
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namespace Cthangover.Mods.Skills
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{
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/// <summary>
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/// Enumerates every skill available in the game by its canonical identifier.
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/// Each member corresponds to a JSON-definition entry loaded by
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/// <see cref="SkillFactory"/> and used to construct <see cref="SkillInfo"/> instances.
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/// The underlying <c>int</c> values are not manually assigned; the enum serves
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/// purely as a compile-time-safe skill reference.
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/// </summary>
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public enum SkillName : int
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{
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/// <summary>
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/// A domination-type skill that allows the player to command enslaved units,
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/// overriding enemy AI and redirecting attacks under the player's control.
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/// </summary>
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SLAVE_MASTER
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}
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/// <summary>
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/// Provides conversion helpers for <see cref="SkillName"/> values, used when
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/// bridging the enum-based API with string-based lookups in
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/// <see cref="SkillData"/> and factory registries.
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/// </summary>
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public static class SkillNameExtensions
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{
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/// <summary>
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/// Converts a <see cref="SkillName"/> enum value to its lowercase string
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/// identifier, matching the format expected by <see cref="SkillData.Skills"/>
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/// and serialization layers.
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/// </summary>
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/// <param name="skill">The skill enum value to convert.</param>
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/// <returns>The lowercase name of the enum constant (e.g. "slave_master").</returns>
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public static string ID(this SkillName skill)
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{
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return skill.ToString().ToLower();
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}
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}
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}
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