Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
27 lines
761 B
JSON
27 lines
761 B
JSON
{
|
|
"id": "skills_base",
|
|
"name": "Skills Engine",
|
|
"version": "1.0.0",
|
|
"author": "ct",
|
|
"description": "Engine skills subsystem: card-based skill definitions, the grant service (skill + granted action pairing), the skills panel UI and the collection effect plate. Replaces the former Core/Skills implementations and Core/Factories/Impls/SkillFactory.",
|
|
"category": "engine, library",
|
|
"sources": [
|
|
"src/**/*.cs"
|
|
],
|
|
"depends": ["ui_base>=1"],
|
|
"ui": [
|
|
{
|
|
"id": "skills",
|
|
"kind": "panel",
|
|
"slot": "ModBeforeUIPanel",
|
|
"scene_path": "scenes/ui/skills_panel/skills_panel.tscn",
|
|
"button": {
|
|
"icon": "skills",
|
|
"locale": "ui/skills/title",
|
|
"index": 40
|
|
},
|
|
"priority": 10
|
|
}
|
|
]
|
|
}
|