Stat checks: check command with stat roll outcomes and its schema

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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cthangoverandClaude Opus 5.5 committed 2026-10-24 10:01:15 +02:00
commit 50be9ad273
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mod_stat_checks_name = Stat Checks
mod_stat_checks_desc = Stat checks in any scenario: “check cha 12 -> :success” rolls a stat plus dice against a difficulty, shows the outcome line and branches the story — talking a guard round in a novel, forcing a door in an RPG. The roll stays in dialog variables for lines of your own. Dice default to the game setting checks.dice, else d20; dice=none makes a plain threshold.
checks/line = [${check_stat}: ${check_total} vs ${check_dc}] ${check_result}
checks/success = Success
checks/failure = Failure
checks/schema/checks/check = Stat check
checks/schema/checks/check_desc = Stat + dice + bonus against a difficulty: a line with the outcome and a jump
checks/schema/checks/arrow_success = On success, go to
checks/schema/field/stat = Stat
checks/schema/field/difficulty = Difficulty
checks/schema/field/who = Who
checks/schema/field/dice = Dice
checks/schema/checks/dice_desc = d20, 2d6, none — without dice the check is a threshold
checks/schema/field/bonus = Bonus
checks/schema/field/else = Else label
checks/schema/field/quiet = Quiet
checks/schema/checks/quiet_desc = Do not show the roll line
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mod_stat_checks_name = Tiradas de característica
mod_stat_checks_desc = Tiradas de característica en cualquier escenario: «check cha 12 -> :éxito» tira una estadística más dados contra una dificultad, muestra la línea con el resultado y ramifica la historia: convencer a un guardia en una novela, forzar una puerta en un RPG. La tirada queda en variables del diálogo para tus propias líneas. Los dados por defecto son el ajuste checks.dice, si no d20; dice=none es un umbral simple.
checks/line = [${check_stat}: ${check_total} contra ${check_dc}] ${check_result}
checks/success = Éxito
checks/failure = Fallo
checks/schema/checks/check = Tirada de característica
checks/schema/checks/check_desc = Estadística + dados + bonificación contra una dificultad: una línea con el resultado y un salto
checks/schema/checks/arrow_success = Si hay éxito, ir a
checks/schema/field/stat = Estadística
checks/schema/field/difficulty = Dificultad
checks/schema/field/who = Quién
checks/schema/field/dice = Dados
checks/schema/checks/dice_desc = d20, 2d6, none: sin dados la tirada es un umbral
checks/schema/field/bonus = Bonificación
checks/schema/field/else = Etiqueta si no
checks/schema/field/quiet = Silencioso
checks/schema/checks/quiet_desc = No mostrar la línea de la tirada
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mod_stat_checks_name = 能力値判定
mod_stat_checks_desc = どのシナリオでも使える能力値判定:「check cha 12 -> :成功」はステータスとダイスを難易度と比べ、結果の行を出して物語を分岐させる——ノベルで門番を説得し、RPG で扉をこじ開ける。出目は会話変数に残り、自分の行で使える。ダイスの既定はゲーム設定 checks.dice、なければ d20。dice=none なら単純なしきい値。
checks/line = [${check_stat}:${check_total} 対 ${check_dc}] ${check_result}
checks/success = 成功
checks/failure = 失敗
checks/schema/checks/check = 能力値判定
checks/schema/checks/check_desc = ステータス + ダイス + ボーナス 対 難易度:結果の行とジャンプ
checks/schema/checks/arrow_success = 成功時のラベル
checks/schema/field/stat = ステータス
checks/schema/field/difficulty = 難易度
checks/schema/field/who = 誰
checks/schema/field/dice = ダイス
checks/schema/checks/dice_desc = d20、2d6、none——ダイスなしなら判定はしきい値
checks/schema/field/bonus = ボーナス
checks/schema/field/else = それ以外のラベル
checks/schema/field/quiet = 結果を表示しない
checks/schema/checks/quiet_desc = ダイスの行を表示しない
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mod_stat_checks_name = 능력치 판정
mod_stat_checks_desc = 모든 시나리오에서 쓰는 능력치 판정: “check cha 12 -> :성공”은 능력치와 주사위를 난이도와 겨루고, 결과 줄을 보여 주며 이야기를 갈래로 나눕니다 — 노벨에서 경비병 설득, RPG에서 문 부수기. 굴림 결과는 대화 변수에 남아 직접 쓴 줄에 쓸 수 있습니다. 주사위 기본값은 게임 설정 checks.dice, 없으면 d20. dice=none은 단순 기준값.
checks/line = [${check_stat}: ${check_total} 대 ${check_dc}] ${check_result}
checks/success = 성공
checks/failure = 실패
checks/schema/checks/check = 능력치 판정
checks/schema/checks/check_desc = 능력치 + 주사위 + 보너스 대 난이도: 결과 줄과 이동
checks/schema/checks/arrow_success = 성공 시 이동
checks/schema/field/stat = 능력치
checks/schema/field/difficulty = 난이도
checks/schema/field/who = 누구
checks/schema/field/dice = 주사위
checks/schema/checks/dice_desc = d20, 2d6, none — 주사위가 없으면 판정은 기준값
checks/schema/field/bonus = 보너스
checks/schema/field/else = 아니면 라벨
checks/schema/field/quiet = 결과 숨김
checks/schema/checks/quiet_desc = 굴림 줄을 표시하지 않음
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mod_stat_checks_name = Проверки характеристик
mod_stat_checks_desc = Проверки характеристик в любом сценарии: «check cha 12 -> :успех» бросает стат плюс кубики против сложности, показывает строку с исходом и ветвит историю — уговорить стражника в новелле, выбить дверь в RPG. Бросок остаётся в переменных диалога для своих строк. Кубики по умолчанию — настройка игры checks.dice, иначе d20; dice=none — простой порог.
checks/line = [${check_stat}: ${check_total} против ${check_dc}] ${check_result}
checks/success = Успех
checks/failure = Провал
checks/schema/checks/check = Проверка характеристики
checks/schema/checks/check_desc = Стат + кубики + бонус против сложности: строка с исходом и переход
checks/schema/checks/arrow_success = При успехе — метка
checks/schema/field/stat = Стат
checks/schema/field/difficulty = Сложность
checks/schema/field/who = Кто
checks/schema/field/dice = Кубики
checks/schema/checks/dice_desc = d20, 2d6, none — без кубиков проверка становится порогом
checks/schema/field/bonus = Бонус
checks/schema/field/else = Иначе — метка
checks/schema/field/quiet = Без строки исхода
checks/schema/checks/quiet_desc = Не показывать строку с броском
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mod_stat_checks_name = Kiểm tra chỉ số
mod_stat_checks_desc = Kiểm tra chỉ số trong mọi kịch bản: «check cha 12 -> :thành_công» tung chỉ số cộng xúc xắc so với độ khó, hiện dòng kết quả và rẽ nhánh câu chuyện — thuyết phục lính gác trong tiểu thuyết, phá cửa trong RPG. Kết quả tung còn lại trong biến hội thoại cho dòng của riêng bạn. Xúc xắc mặc định theo cài đặt checks.dice, không thì d20; dice=none là ngưỡng đơn giản.
checks/line = [${check_stat}: ${check_total} so với ${check_dc}] ${check_result}
checks/success = Thành công
checks/failure = Thất bại
checks/schema/checks/check = Kiểm tra chỉ số
checks/schema/checks/check_desc = Chỉ số + xúc xắc + thưởng so với độ khó: một dòng kết quả và bước nhảy
checks/schema/checks/arrow_success = Khi thành công, đến
checks/schema/field/stat = Chỉ số
checks/schema/field/difficulty = Độ khó
checks/schema/field/who = Ai
checks/schema/field/dice = Xúc xắc
checks/schema/checks/dice_desc = d20, 2d6, none — không xúc xắc thì kiểm tra là ngưỡng
checks/schema/field/bonus = Thưởng
checks/schema/field/else = Nhãn nếu không
checks/schema/field/quiet = Không hiện kết quả
checks/schema/checks/quiet_desc = Không hiện dòng tung xúc xắc
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mod_stat_checks_name = 属性检定
mod_stat_checks_desc = 任何剧本中的属性检定:“check cha 12 -> :成功”用属性加骰子对抗难度,显示结果行并让故事分支——在小说里说服守卫,在 RPG 里撬开门。掷骰结果留在对话变量里,供你自己的台词使用。骰子默认取游戏设置 checks.dice,否则为 d20;dice=none 即简单门槛。
checks/line = [${check_stat}:${check_total} 对 ${check_dc}] ${check_result}
checks/success = 成功
checks/failure = 失败
checks/schema/checks/check = 属性检定
checks/schema/checks/check_desc = 属性 + 骰子 + 加成对抗难度:显示结果并跳转
checks/schema/checks/arrow_success = 成功时跳转
checks/schema/field/stat = 属性
checks/schema/field/difficulty = 难度
checks/schema/field/who = 谁
checks/schema/field/dice = 骰子
checks/schema/checks/dice_desc = d20、2d6、none——没有骰子时检定就是门槛
checks/schema/field/bonus = 加成
checks/schema/field/else = 否则跳转
checks/schema/field/quiet = 不显示结果
checks/schema/checks/quiet_desc = 不显示掷骰行